Abstract

В статье рассмотрены вопросы использования геймификации при проведении Ð¼Ð°Ñ€ÐºÐµÑ‚Ð¸Ð½Ð³Ð¾Ð²Ñ‹Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ð¹, метод Lego Serious Play, а также представлен сквозной пример игровой сессии при проведении мероприятия со школьниками.

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