Abstract

The study aims to classify heroines from the “Dragon Age” game series according to archetype systems and plotlines in order to trace qualitative narrative set-ups of the characters. The article reviews plot classifications of J. Campbell and V. Propp, as well as the archetype systems developed by C. Jung and C. Pearson. On that basis, the heroines of the “Dragon Age” are classified, and the game is treated as a separate ontological reality. The study is novel in that it uses literary criticism techniques to analyse the heroines, as well as in that it analyses a narrative component of the videogame. The results showed that qualitative changes in the heroines’ character development do not depend on the game’s recency but are based upon an archetype and full realization of plotlines.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call