Abstract
ABSTRACT We have developed a serious game for the elderly named ‘Paldokangsan 2’ in 2012 as a next version of ‘Paldokangsan 1’. ‘Paldokangsan 1’ was a walking game for two people using controllers of armrests and footboards with PC. ‘Paldokangsan 2’ had additional purpose to assist cognitive, physical, and psychological functions of the elderly. Especially, walking activity was implemented in a way that a player walks around the old traditional market place in 1970’s while remembering and choosing healthy food to buy. We also developed two mini games for the elderly and people with functional disability with the similar purpose as ‘Paldokangsan2’. 219 older adults (age≧ 65) recruited from Asan city community center participated in the study. The result showed that the game play exerted positive effects on memory, concentration and vitality of the elderly.Keywords : Serious Game, Game for Elderly, Walking, Cognitivity, Memorization Received: Jan. 16, 2013 Revised: May 20, 2013 Accepted: Jun. 17, 2013Corresponding Author: KyungSik Kim(Hoseo University)E-mail: kskim@hoseo.eduISSN: 1598-4540 / eISSN: 2287-8211Ⓒ The Korea Game Society. All rights reserved. This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.otg/licenses/by-nc/3.0), which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
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