Abstract

Creative activities of media fans have been studied in the last decades, however books made by fans attract little attention, including from the field of book science. The paper presents results of a research into usage of social media and other web services for the purpose of distribution of information about fans’ book projects based on video games. Also considered are questions of ethics of such research in view of traditions of book science and with consideration of protection of fans’ pseudonymity and of the researcher. A conclusion is made about diversity of web services used by fans, and about ephemeral, vulnerable nature of information about such projects. Presented as well are ways to develop further research and possible problems that may arise.

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