Abstract

Objectives The purpose of this study is to in-depth understanding the experience of adolescents' empathy for game characters.
 Methods For this purpose, 8 adolescents were interviewed and Observation on the subject of empathy for game characters, and it is analyzed based on Phenomenological study method.
 Results As a result of the analysis, 78 meaning units, 26 subcategories and 7 top categories were drawn, and finally, two topics were generated as follows. a) Character empathy type: Changes in emotions and thoughts according to the game situation, Giving vitality to the character, Forming a new relationship with the character. b) The process of character empathy: Motivation, Flow, Assimilate, Emotional reconstruction.
 Conclusions The results of this study are meaningful in that they examined the experience of adolescents' game character interaction and empathy, and provided evidence for adolescents' game attachment and behavioral types in counseling and education scenes. based on these results this study, proposed discussions and suggestions for further studies.

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