Abstract

3D WXYZ[\4%[]G^?43D  _.J`a^. 3D bc]GNde]GXfZghijG klHa:*, 0m2D no k0cpq_401^. r 42D  7#43D ks3D tunovwx8IJ`a^. yrz{|x4}3DG ~s€‚:ƒ4^. ,„ no0m2D nmR n†‡>ˆ‰Š‰, y‹Œ Žz‘’G“”•i–bc—4^. ˜43D WXYZn o™š›pœ ]G^. >ž‰:Ÿ+E, E Xi, +E¢£, ¢£ †@4^. ¤E , ¥, C¦#§†€a ¨.©a,  ¢£C+E «€a 4^. ¬s$­®{g¯!C°A”•i–UP±² «3D  ]G.©³^. AbstractRecently, 3D displays are supplied in the 3D markets so that the demand for 3D stereoscopic contents increases. In general, a simple method is to use a stereoscopic camera. As well, the production of 3D from 2D materials is regarded as an important technology. Such conversion works have gained much interest in the field of 3D converting. However, the stereoscopic image generation from a single 2D image is limited to simple 2D to 3D conversion so that the better realistic perception is difficult to deliver to the users. This paper presents a new stereoscopic content production method where foreground objects undergo alive action events. Further stereoscopic animation is viewed on 3D displays. Given a 2D image, the production is composed of background image generation, foreground object extraction, object/background depth maps and stereoscopic image generation The alive objects are made using the geometric transformation (e.g., translation, rotation, scaling, etc). The proposed method is performed on a Korean traditional painting, Danopungjung as well as Pixar's Up. The animated video showed that through the utilization of simple object transformations, more realistic perception can be delivered to the viewers. Keywords : stereoscopic conversion, object transformation, depth map, animation

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