Abstract

The paper is focused on the possibilities of contemporary hybrid forms of a graphic novel. The explosive growth of computer technologies and web-infrastructure at the end of the twentieth century led to emergence of a actualised global network platform and new opportunities for a variety of arts. The art of comics did not stand aside either: new channels of communication and distribution sites, interactive functionality, animation, video and sound included. Comics is a synthetic form of art merging with other mediums, among which there are painting and graphics, as well as interactive formats of works that are constantly evolving, providing more opportunities for visual interaction with the audience. That is why our issue is to actualize the concept of a modernized graphic novel and its aesthetic possibilities. Analyzing the examples of “mediatized” comics (web-comics, AR and VR editions), which has become a platform for a development of up-to-date forms of narrative and new principles of communication with the reader / viewer.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.