Abstract

Currently, the field of unmanned aerial vehicles is growing and developing rapidly. Unmanned systems are being actively integrated into everyday life. However, with the increase in the number of UAVs, the volume of software has expanded significantly, and many graphical interfaces for control have appeared. Today, various solutions are known for controlling aircraft: both using mobile phones and devices, and using personal computers and control systems. Control can be carried out both for one UAV and for their groups and swarms, and in some cases for heterogeneous groups of robots, where UAVs can be used in conjunction with ground, surface or underwater robots. In the latter case, the complexity of the graphical interface can increase significantly. To date, there are no clear ways to classify and organize graphical interfaces for controlling UAVs and their groups. This work provides an analytical review of existing graphical interfaces, and its goal is to create a clear classification to enable their distribution. That will make it possible in the future to propose a prototype of a universal graphical interface for controlling unmanned aerial vehicles and their groups, as well as to develop methods for creating and testing a number of interfaces.

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