Засоби навчальної та науково-дослідної роботи


Publication Date Jan 1, 2019


The introduction of the method of gamification at higher educational establishments is associated with several issues that are conditioned by the need for qualitative reorganization of the current education system. One of the main reasons for introducing this method is the need to increase the level of language skills, motivation, and interest of the modern student in learning English. The article gives an overview of approaches to the interpretation and development of the method of gamification of foreign scientists. It is proved that the spread of this method in foreign education practice allows solving several problems related to the spread of elements of smart education in higher education, the implementation of the principles of difficulty and access to education, an individual approach, the optimization of the educational process, as well as raising the level of interest in the subject, the formation of students’ ability to work in a team, etc. Emphasis is drawn on the conclusions of foreign scientists that the method of gaming is not the only one way of acquiring knowledge, but also has powerful levels to form students’ skills in problem-solving, organization of cooperation and communication. The study highlights the varieties of the gamification method (group and individual forms), as well as the results of the pedagogical experiment, which was aimed at revealing the influence of the mentioned method on increasing the level of skills of students in the language of instruction in the process of learning the English la...


Higher Educational Establishments Level Of Language Skills Teaching Of English Level Of Skills Method Of Gamification Pedagogical Experiment First Year Of Study School Year Self-assessment Method Organization Of Cooperation

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