Abstract

The article is devoted to the review of modern spectacular projects of virtual reality in terms of their use of creative and technical achievements of cinema. An overview of the instrumentality that projects of virtual reality borrowed from the cinema is given. The article deals with attractions of virtual reality «Star Wars. Secrets of the Empire» and «Ghostbusters: Dimension», as well as projects of serial type «Gone», «Halcyon». Their difference from similar films and TV projects is determined. The principles of variability in each of these projects are considered. Article also tells about live streaming projects for virtual reality systems. An overview of the prospects for the development of such works is given

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.