Abstract

This paper discusses an anatomic anthropometry model which can be used to generate a face by combining facial parts such as eyes, the nose, and lips. This study is apart of a larger project that attempts to generate a crowd of graphical characters which are created with facial parts that contain physiognomic attributes. The hypothesis was that if the physiognomic attributes formed a negative impression, the resulting crowd would exude uniformly negative impressions. For a pilot study, a brief investigation of physiognomic studies of eastern and outstanding studies of automatic crowd generation in computer graphics was carried out to set the direction of the study. The main content of the study illustrates the process of developing a model based on Loomis’ study of a facial grid and the Face Sectional Theory of physiognomy. We also add the result of a sample test of the model and discuss how to improve the final software further to ensure a greater variety.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call