Abstract

The article addresses the game typologization issue in modern society, particularly the lack thereof despite the significant interest in the phenomenon itself, which manifests in a plethora of diverse forms. Based on the typological analysis, a review of philosophical and scientific literature is provided. Two primary philosophical approaches to understanding game are delineated: as a distinct reality (R.R. Ilyasov) and as a complement to existing ones (L.T. Retyunskikh). Specific scientific definitions in the realms of psychology, sociology, and economics are provided. The analysis reveals that definitions of game given by various scientists are largely congruent, yet the typology of the phenomenon itself remains underdeveloped by representatives of the scientific community. However, this is essential for the theoretical foundation of research on the application of gaming in social activities. Thus, existing scientific approaches and theories do not provide exhaustive systemic disclosure of the game specificity, indicating the need for developing a typology of this phenomenon in the context of its application for the needs of modern society. In conclusion, the absence of a developed typology of gaming poses a significant challenge for understanding its multifaceted nature within modern society. Despite the alignment of definitions across various disciplines, the lack of a comprehensive typology impedes theoretical advancements and practical applications in utilizing games for social activities. Addressing this issue is crucial for harnessing the potential of game to address the needs of modern society effectively.

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