Abstract

The article examines some problems of ideas transformation on architectural form in the conditions of metaverse space. Some factors that, in this regard, affect the change of design priorities is considered. The connection of the emerging new architectural language with the worldview of deconstructivism and postmodernism is traced. The purpose of the article is to trace the transformation of ideas about architectural form in the context of the development of the metaverse space. On the basis of the analysis of projects created by well-known architectural firms for the metaverse environment, two content types of data related to form-creation were selected; they can be conventionally called perceptual and evolutional. Perceptual changes are understood as changes in morphological characteristics that are associated with the disappearance of climatic and gravitational conditions limitations that determined the key parameters of architecture in the real environment. Evolutional type refers to the connection of metaversal morphology with the historical ontology of architectural form in general. Within the framework of the perceptual type of data, the following form regularities are highlighted: a) significant inertia of traditional gravitational statics; b) experiments with the absence of fencing and insurance structures; c) experiments with the illumination of space, which can simultaneously exist in different light modes; d)lack of binding of material imitation to its physical properties; e) tendency to unique attractiveness. Within the limits of the evolutional type, premonitions regarding metaversal form in such tendencies as postmodernism and deconstructivism are considered. In the context of the first, such features as the relativization of time and the understanding of space as a set of events oriented to the communicative effect are highlighted. In the context of the second – attention to astatic and agravating masses, individualization of choice and perception of architecture is emphasized not only as a language where the designer is the “speaker” and the user is the interpreter, but as an equal communication of all participants. The hypothesis is expressed that in the future the main feature of the space of metaverses will be the ability to cause a communicative response, that is, to be the subject of discussion and reflection of its inhabitants. Probably, gradually, this feature will constitute the category of value of metaverse architecture – both artistic and economic.

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