Abstract

The possibilities of implementing game technologies for distance learning of Russian as a foreign language using online services are considered. The relevance of the work is due to the development of education digitalization and the high didactic potential of gaming. The purpose of this study is to formulate guidelines for the selection of Web 2.0 services for the implementation of gaming technologies aimed at the development of linguistic, communicative, linguistic-cultural competences of foreign students in the course of distance learning of their Russian language. The study analyzed the techniques and methods of using online game tasks in teaching Russian as a foreign language from the standpoint of the following features: methodic tasks, distance learning format, the number of players, the presence of automatic verification of answers, the nature of the choice, the presence of a creative component, the possibility of instant switching of the game template within one content, translation features. It is concluded that many traditional game tech-niques that have become habitual in face-to-face work can be applied in distance learning. Online tools make it possible to organize manipulative play activities, team play, and communication in a digital environment in a form that is fun for students. The results of this study are essential both for understanding the methodoic features of the organizing distance learning process in general, and for the effective use of gaming technologies when teaching Russian to foreigners.

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