Abstract

The paper studies the history of the development of digital technologies according to the growing possibilities of computer graphics. We consider the influence of computer technologies on graphics in retrospect starting from the middle of the last century to the present day: from drawing on an oscilloscope screen using light pens to creating complete interfaces; from the use of the first computers to the technology of generating three-dimensional images in real time. The study pays attention to such types of image representation as vector, raster, fractal and three-dimensional graphics and highlights the differences between them as well as the ways, methods and areas of application. We demonstrate how the progress in the field of technical means influences traditional forms of art and on the emergence of completely new art forms: pixel art, low poly art etc. The paper also dwells on generative art, three-dimensional sculpture, net-graphics, video art and other areas.

Highlights

  • The paper studies the history of the development of digital technologies according to the growing possibilities of computer graphics

  • We consider the influence of computer technologies on graphics in retrospect starting from the middle of the last century to the present day: from drawing on an oscilloscope screen using light pens to creating complete interfaces; from the use of the first computers to the technology of generating three-dimensional images in real time

  • We demonstrate how the progress in the field of technical means influences traditional forms of art and on the emergence of completely new art forms: pixel art, low poly art etc

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Summary

Introduction

THE INFLUENCE OF COMPUTER GRAPHICS ON THE TRADITIONAL STYLES DEVELOPING AND THE EMERGING OF NEW ART STYLES

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