Abstract

Background/Objectives: Because the COVID-19 pandemic increases the time spent at home, the demand for active and active leisure life is steadily increasing. In particular, in the leisure and game industry, the demand for virtual-reality games combined with network technology is rapidly increasing from the desktop-type virtual-reality to active virtual reality experiences using various media and devices. Among these experiential activities, the basic equipment is mainly worn on the upper body, and the harness is worn on the lower body. However, conventional harnesses have problems as they are uncomfortable to wear and cause continuous pain.
 Methods: To improve the comfort and discomfort of the harness, a harness pattern was developed by predicting the load and pressure applied to the body using a three-dimensional (3D) virtual wearing system. After wearing the harness developed using the CLO 3D program virtual model, the clothing pressure in the flight state due to virtual wear was predicted and compared with the actual pressure distribution measured through experiments. For the experiment, pressure sensors were attached to the waist of a human mannequin to observe the change in the load and pressure distribution of the harness.
 Results: The total pressure value was very similar to the actual measured value as a result of comparing the pressure value measured the clothing pressure in the flight state due to virtual wear predicted in the CLO 3D program.
 Conclusion/Implications: Therefore, this study aims to improve the problem of existing harnesses by increasing the immersion of virthal-reality in various activities by suggesting the use of a panty-type harness that allows physical activity to be more free and distribute the instantaneously.

Full Text
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