Abstract
This study measured the effect of visual and tactile elements in Virtual Reality (VR) games on game user experience. We conducted an experiment with 44 participants in a VR shooter game. We manipulated the visual complexity, perspective, and controller weight of the game environment. We found that the rate of first-person perspective usage was higher when the visual complexity of the shooter game was high. We also found that there were significant differences in presence and flow according to visual complexity, with higher presence when the visual complexity was low and higher flow when the visual complexity was high. Weight, a tactile factor, did not have a significant effect on user experience. These findings suggest that in future VR game development, developers should consider the amount of information in the game and use a third-person perspective along with a first-person perspective for effective development.
Published Version
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