Abstract

In this paper, we propose a new method to improve the details of the fluid surface by removing liquid sheets that are overpreserved in particle-based water simulation. A variety of anisotropic approaches have been proposed to address the surface noise problem, one of the chronic problems in particle-based fluid simulation. However, a method of stably expressing the preservation and breakup of the liquid sheet has not been proposed. We propose a new framework that can dynamically add and remove the water particles based on anisotropic kernel and density to simultaneously represent two features of liquid sheet preservation and breakup in particle-based fluid simulations. The proposed technique well represented the characteristics of a fluid sheet that was breakup by removing the excessively preserved liquid sheet in a particle-based fluid simulation approach. As a result, the quality of the liquid sheet was improved without noise.

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