Abstract

This article discusses the interim results of research under the RFBR project No. 19-29-14153 "Fundamentals of transformation of the content and methods of general education as a result of the use of the technology of augmented virtuality by students (on the example of teaching computer science)", which analyzed the technology of augmented reality in relation to other immersive technologies, real and virtual educational materials, as well as significant features of specialized school education. The article highlights various approaches to supplementing the virtual space with real objects, as well as the areas of their application in the framework of teaching schoolchildren at the profile level.

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