Abstract

A system is presented that contributes to developing skills, acquiring knowledge, by studying theoretical information visualized in a virtual production environment. The analysis of tools for forming an excursion using 3D technologies is carried out, typical components and their functions are considered, advantages and disadvantages are identified. As an example, the system implementation in a cross-platform development environment, namely Unity is proposed. Perspectives for further research for advanced training systems are outlined. It is supposed to use graph models of decision-making in forming the paths for passing various locations of a virtual excursion, with the most effective perception of the training material by a specialist in the labour safety field.

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