Abstract

As drones became more popular, many people have begun to enjoy leisure drones, and naturally and there are now many drone racing competitions and related organizations around the world. However, the level of interest in racing drones in Korea is much lower than it is in other countries. Racing drones have minimized weight to maximize their speed, and the barriers are high for beginners as these drones require manually adjusted hovering to maintain their altitude and manually manipulated tilting as well. Moreover, because the drone itself is vulnerable to collisions, it is vulnerable to the impacts that occur during practice. Thus, it is difficult for a novice to start practicing while taking the risk of such breakage events with expensive drones. To overcome these difficulties, a drone education institute uses virtual-reality=based drone simulators for drone training. In this study, we added soccer game contents to virtual-reality-based drone education contents so that when users practice drone manipulation through the drone simulator, the motivation for spontaneous use, which is a characteristic of game content, is improved, The content was created so that users would enjoy drone practice.

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