Abstract
The deceit of the plot and the dual specificity of the layers of texts define a collision in the novel “Three Leaves Outside by the Window” by V. Shevchuk. At the structural, problematic, thematic and artistic levels, the works represent a parody of a certain literary genre. With the help of the maximum ambivalence of the game text (under which we understand the guideline laid down in the work for repeated reading), the writer manipulates the reception of the reader, aimed at the simultaneous allocation of alternative possibilities of interpretation of both the whole text and its individual elements. The peculiarity determines the role of the narrator (most often the creator of the text) and the character who acts within the artistic world of the work: the characters as participants of the game field take part in the events, directed by the author within the framework of the roman space, while displaying features independent of the author. The surface and deep layers of textual significance, its constant variability, the idea of plurality and inexhaustibility, the combination of phenomenological, structuralist, post-structuralist and deconstructivist ideas merged in the work of V. Shevchuk into organic unity, giving grounds to speak about the visibility of his thinking, and, in particular, about the vision of the game as a phenomenon, which permeates all levels of text and literary communication.
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