Abstract
Objectives In this study, the interactive functions in a metaverse learning platform from the perspective of learners, contents, and instructors were analyzed and presented associated with teaching and learning strategies that can be applied according to the four learning stages of experiential learning.
 Methods To this end, metaverse platforms were selected, and functions that can be used to promote interaction within the platform were analyzed and integrated to derive teaching and learning strategies according to their features.
 Results As a result, a total of 10 metaverse functions were suggested, and each function could be used in the context of each stage of experiential learning according to educational contexts, teaching and learning strategies.
 Conclusions It was intended to present guidelines so that instructors who want to use metaverse in the future can effectively use metaverse platforms and functions according to their learning goals, contents, and teaching and learning activities.
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More From: Korean Association For Learner-Centered Curriculum And Instruction
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