Abstract
The article is devoted to comprehending the features of the representation of the characters-players in the novels ‘The Gambler’ by F. M. Dostoevsky and ‘Wolf among Wolves’ by H. Fallada. Using a comparative historical method of research, parallels are identified in the development of the storylines of the works, related to the theme of the game, as well as similar means of revealing the main characters. It is found that both the authors set themselves the task of reconstructing the psychological portrait of the character-player revealing the influence of the game on the human mind, his way of thinking and behaviour. The leading means of revealing the characters of Alexei Ivanovich in The Gambler and Wolfgang Pagel in Wolf Among Wolves are speech characteristic, internal monologue, expressive artistic detail, portrait-assessment. However, if in the novel by F. M. Dostoevsky the theme of the game is central, in the novel by H. Fallada the psychological collisions of the character-player are covered only in the first part of the work. Both the authors consistently trace the dynamics of changes in the attitude of their characters to the game, showing how prudence gives way to impulsive and thoughtless actions, which ultimately leads the characters to a state of moral and material collapse. However, if H. Fallada in the finale of his work shows his character freed from a pernicious vice and able to morally transform, F. M. Dostoevsky’s finale of The Gambler depicts a morally degraded character, completely absorbed in the elements of the game, but at the same time retaining hope for his spiritual resurrection.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.