Abstract

The aim of the study is to substantiate the necessity and expediency of including gamification elements in the process of teaching a second foreign language to students of language faculties to increase their motivation. The paper focuses on the role of gamification in the formation of stable positive motivation of students to learn a foreign language. The scientific novelty of the study lies in developing a system to increase students’ internal motivation, which is based on the gamification method relying on the implementation of the following principles: the game orientation of the learning process, the use of a point-based system for assessing students’ results, the implementation of the “Feedback” strategy and the interactive nature of learning in the framework of teaching the discipline “Practical Course of a Second Foreign Language (German)”. As a result of the study, it has been revealed that students showed great interest in mastering a second foreign language during the implementation of fragments of classes using gamification elements.

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