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The Effect of Using TikTok Application towards Students’ Speaking Skill at the Tenth Grade Students of SMKN 5 Pandeglang in Academic Year 2022/2023

This research aims to investigate the significant effect of using TikTok application towards students’ speaking skill at the tenth grade students of SMKN 5 Pandeglang in academic year 2022/2023. The research used the quantitative approach and quasi-experimental design. This research was conducted from May to June. The researcher has chosen two classes as sample. They are control class and experimental class. The technique in choosing the sample is cluster random sampling, the researcher used X RPL 1 (35 students) as control class and X RPL 2 (35 students) as experimental class. The experimental class was taught by using TikTok application, whereas the control class was taught by using YouTube application. In technique of Collecting the data, the researcher gives pre-test and post-test. The total score of pre-test at control class is 1965. Meanwhile, the total score of the post-test at control class is 2320. The total score of the pre-test at experimental class is 2115. Meanwhile, the total score of the post-test at experimental class is 2335. The mean of the pre-test at control class is 56,14. Meanwhile, the mean of the post-test at control class is 66,29. Then, the mean of the pre-test at experimental class is 60,43. Meanwhile, the mean of the post-test at experimental class is 66,71. In managing the data, the researcher used SPSS 29 statistical computation and used the result of the post-test both class control and experimental to analyze the hypotheses test. The researcher has found the result of Significant two-tailed = 0.000 < α 0.05. Therefore, the researcher concluded that the usage of TikTok application has a significant impact on students’ speaking skill in SMKN 5 Pandeglang.

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The Effect of Riddles Game Toward Student’s Vocabulary Mastery At The Eighth Grade of SMPN 1 Cihara Lebak Banten Academic Year 2023/2024

This research aims to investigate a significant Effect of Riddle Game Toward Student's Vocabulary Mastery at the Eighth Grade of SMPN 1 Cihara Lebak Banten in Academic Year 2023/2024. The research used the quantitative approach and quasi-experimental design. This research used two classes, they are control class and experimental class. The technique in choosing the sample is cluster random sampling, the researcher used VIII A (34 students) as experimental class and VIII B (33 students) as control class. The experimental group was taught by Riddle Game, while the control group was taught by Crassword Puzzle Game. In the technique Collecting of the data, the researcher gives pre-test and post-test. The score pre-test of control group are 2274, the score pre-test of experimental class are 2324. Then, the score post-test of control group are 2552, the score post-test of experimental group are 2842. In analyzing the data, the researcher used SPSS 25 statistical computation and used the result of the post-test both control class and experimental class to analyze the hypotheses test. The finding showed that the result of Significant two-tailed = 0.000 Therefore, the researcher concluded that the usage of Riddle Game has a significant impact on students vocabulary mastery in SMPN 1 Cihara Lebak Banten.

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The Effect of Board Race Game Towards Students’ Vocabulary Mastery At The Eighth Grade Students of MTs Nurul Hidayah Malingping Lebak Banten in Academic Year 2023/2024

This This study aimed to investigate The Effect of Board Race Game Towards Students’ Vocabulary Mastery at the Eighth Grade Students of MTs Nurul Hidayah Malingping Lebak Banten in Academic Year 2023/2024. The research uses quantitative approach and quasi-experimental design. This study used two classes, they are control class and the experimental class. The technique used for collecting sampling is purpose sampling; the researcher uses class VIII A (20 students) as the control class and class VIII B (20 students) as the experimental class. The experimental class was given treatment board race game, while the control group was given treatment guessing game. In data collection technique, the researcher performs pre-test and post-test. The control group's pre-test score was 1044, while the experimental group's pre-test score was 1184. The control group's post-test score was 1250, while the experimental group's post-test score was 1387. During the process to analyze the data, the researcher used the SPSS 25 statistical calculation method and used the post-test results of both the control and experimental classes to analyze and test the hypothesis. The researcher finds the results Two-sided significance = 0.000 < α 0.05. Therefore, the researcher concludes that board race use has a significant impact on students' vocabulary mastery in MTs Nurul Hidayah Malingping Lebak Banten.

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The Influence of Using YouTube Application Towards Students’ Speaking Skill at The Eighth Grade of SMPN 2 Banjarsari Lebak Banten in Academic Year 2021/2022

The purpose of this study is to find out the influence of the YouTube application towards Students' Speaking skill. The method used in this study is a quantitative approach with a quasi-experimental research design. The sample for this research was 54 students of class VIII SMPN 2 Banjarsari for the 2022 academic year. They were class VIII A as the experimental class and VIII B as the control class. Each class consists of 27 students. The experimental class uses the YouTube application method, while the control class uses video snacks. The results of this study indicate that there is an influence of the YouTube application towards students' speaking skill. Supported by the results of the average post-test score in the experimental class is (67.04), while the average score of the control class is (59.26) and the average pre-test score in the experimental class is (55.56) while the average value of the control class pre-test was (55.37), then testing the hypothesis utilizing matched example t-test on SPSS 22 for windows showed that the worth of t include > t-table in the exploratory class was -7.510. Additionally, the significance level is below 0.05 (p=0.00-0.05 in the experimental class). The alternative hypothesis (Ho) is accepted, according to the findings. Therefore, the researcher concluded that there is a significant influence of the YouTube application towards students’ speaking skill.

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An Analysis of Slang Words Used in Fast and Furious 9 Movie

This research deals with An Analysis of Slang Words in Fast and Furious 9 Movie. The purpose of this study was to determine the type and meaning of the slang used in Fast and Furious 9 movie. The data source is taken from the script Fast and Furious 9 movie. The Fast and Furious 9 movie classified as American action movie released in April 2017 and directed by F. Gary Gray and written by Chris Morgan. The research design used in this research is descriptive qualitative research. This research is described one by one slang words are found from the film Fast and Furious 9 movie by using dictionaries and theories related to slang. From the analysis, there are two types of slang, namely society slang and public house slang. There are 24 word of society slang and 6 word of public house slang. Then the slang word in the form of words and phrases are classified and analyzed. These findings suggest that there are several slang words and phrases in Fast and Furious 9 movie that have been classified into a type of slang. Examples as well as slang words that often appear are Shit, Damn it, Guys.Buddy and Bro. This study is expected to contribute to the reader to found out about slang clearly. This can help readers speak English fluently. And it can too is expected to enrich new English vocabulary used in everyday conversation.

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The Use of Joox Application to Improve Students’ Listening Skill at the Eleventh Grade of SMK La-Tahzan Munjul Pandeglang in Academic Year 2022/2023

This research aimed to examine the use of Joox application as a media in teaching listening skill at the eleventh grade of SMK La-Tahzan Munjul in academic year 2022/2023. This research used quantitative approach with quasi experimental method. Achievement test is used in collecting the data, included pre-test and pot-test. Joox application is used as a teaching learning media. The population of this research is the eleventh grade of SMK La-Tahzan Munjul Pandeglang in academic year 2022/2023. The sample of this research is class XI Software Engineering and XI Computer and Network Technique, each class consists of 26 students. The researcher conducted the data by giving the test to both classes. The form of the test is multiple choice and error recognition with 25 total numbers of question given. The result of the research showed any improvement in learning outcomes through the use of Joox application as a media in English subject. It can be seen from the result of T-test by obtaining an average result 37.8 for pre-test and 77.4 for post-test in experimental class, by comparing T-count with T-table, because T-table is bigger than T-count or 1,706 > -26,955, then H0 is rejected and Ha is accepted. As a result, there is a significant improvement of using Joox Application on the students’ listening skill at the eleventh grade of SMK La-Tahzan Munjul Pandeglang in academic year 2021/2022.

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