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Meta-Analysis of The Effectiveness of The Flipped Classroom Model On Students' HOTS in Mathematics

The use of the Flipped Classroom (FC) Model has become a global phenomenon in the last decade, and has had a significant impact on mathematics learning objectives. Nevertheless, the scientific literature shows inconsistent results in testing the underlying theoretical assumptions in this model. This meta-analysis study collected analyses of 42 effect sizes from 31 journal articles and international proceedings between 2014 and 2024. The Comprehensive Meta-Analysis (CMA) program was used as a calculation tool, with the Hedges coefficient used to calculate the effect size at a 95% confidence level. The results of analysis using the random-effect estimation model show that the overall effect size is 1.06 (large effect category). This shows that the use of the FC model has a relatively high positive influence on High Order Thinking Skills (HOTS) mathematics when compared to the conventional model. In addition, analysis of research characteristics shows that the effectiveness of using the FC model can be increased by considering factors such as the type of platform used, the type of FC model applied, educational level, and the capacity of the experimental class. These findings provide valuable guidance for educators in the future use of the FC model, particularly in developing students' mathematics HOTS. Keywords: Flipped Classroom; HOTS, Mathematics; Meta-Analysis; Effect Size

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Study of The Concept of Vocational Guidance and Counseling in Vocational Schools

The concept of vocational guidance and counseling in vocational high schools (SMK) plays a crucial role in shaping the future of students. A recent study conducted at SMKS Teknologi YPL Lirik aimed to explore the general overview of guidance and counseling implementation, the steps taken by school principals and teachers, and the challenges faced in this aspect. Using a qualitative descriptive approach, the researchers directly collected data through interviews, documentation, and involving key stakeholders such as the school principal, vice principal of student affairs, subject teachers, class advisors, guidance counselors, and students. The gathered data was then analyzed through a process of reduction and interpreted qualitatively to draw conclusions. According to the interviews conducted with school officials, it was revealed that the current guidance and counseling practices at SMKS Teknologi YPL Lirik are inadequate. This is evident from the students' behavior, which tends to be naughty or undisciplined due to family or community environmental factors. To achieve holistic character education through guidance and counseling, the school must establish good cooperation with parents, maintain direct communication with them in case of any issues at school, and find solutions collaboratively to foster positive character growth in both the family and school environments. In conclusion, the study emphasizes the importance of enhancing guidance and counseling practices in vocational high schools to better support students in their personal and academic development. By addressing challenges and strengthening collaboration between school stakeholders, SMKS Teknologi YPL Lirik can create a more conducive environment for students to thrive and succeed in their vocational endeavors.

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Effect of Implementing the Google Classroom Based on Learning Motivation, Interest in Learning and Student Learning Outcomes in Craft and Entrepreneurship Subjects

Advancements in modern technology provide teachers with opportunities to develop their skills in using media and teaching materials. This shift helps transform the instructional paradigms used in school learning processes, making education more modern and high-quality. Therefore, teachers need to be proficient in using information technology to enhance classroom learning, especially in subjects like crafts and entrepreneurship. This study is a quantiative research that focuses on examining the impact of Google Classroom on students' learning motivation, interest, and outcomes. The research was conducted at SMK Negeri 1 Tualang, Tualang District, Siak Regency, with a sample size of 95 eleventh-grade students. The data collected from this study were deemed valid and reliable, particularly concerning the influence of Google Classroom on learning motivation. The research findings were obtained through the use of questionnaires, with 33 respondents, providing data on the Google Classroom variable with a maximum score of 40. This indicates that there is a significant difference between the learning outcomes of students who were taught using the Online Google Classroom Learning Method and those taught using the conventional learning model in the subject of Crafts and Entrepreneurship for the 10th-grade students of SMK Negeri 1 Tualang in the Odd Semester of the Academic Year 2023/2024.

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Revolutionary Flipbook-Based Digital Comic: Changing Student Engagement in Learning

The development of digital technology has had a significant impact on various aspects of life, including education. The use of digital media in learning is a necessity to motivate and increase students' interest in learning. One form of digital media that attracts attention is flipbook-based comics. This research aims to develop digital flipbook-based comics as an innovative learning tool to increase students' interest in learning. This research uses a 4D development approach (Define, Design, Develop, and Disseminate) to design, develop, and implement digital flipbook-based comics as an innovative tool aimed at increasing students' interest in learning. This research also involved testing with a number of students to evaluate the effectiveness and attractiveness of digital flipbook-based comics as a learning tool. The data collected involves aspects of learning interest, understanding of the material, and student satisfaction with the use of digital flipbook-based comics. The research results show that the use of digital flipbook-based comics can significantly increase students' interest in learning. Students responded positively to the interactive and fun learning experience. Therefore, the development of digital flipbook-based comics is an innovative solution in increasing students' interest in learning in this digital era.

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Development of Teaching Performance Evaluation Application for Lecturers Using K-Nearest Neighbor Method with Manhattan Distance Approach

Based on the initial observation, there are several underlying issues that form the basis of this research. The teaching performance evaluation at Padang State University has limitations regarding the courses to be evaluated. Each student can only evaluate 5 (five) courses per semester, where these five courses are randomly selected by the system, allowing each student to evaluate different courses even in the same class. The evaluation of teaching performance at Padang State University is not specific to individual lecturers but to the courses. One course can be taught by several lecturers, so students evaluating the learning cannot provide assessments for each lecturer. This results in each lecturer not having their own performance results. Furthermore, the teaching performance evaluation at Padang State University does not have a classification for the filled evaluations, thus requiring a long time to calculate the final results. This study uses the Research and Development (R&D) method with the 4-D development model consisting of four stages: definition, design, development, and dissemination. The type of data used is primary data obtained from 3 media validators, the evaluation administration of Padang State University, and 46 students. The data analysis technique used is descriptive data analysis to describe the validity and practicality of the developed lecturer performance evaluation application. The results of this development study produced a lecturer performance evaluation with 202 training data, 47 test data, resulting in an accurate system with a precision value of 88.76%, a recall value of 89.93%, and a program accuracy value of 94.04%. The validity results of the web-based learning evaluation conducted by media experts obtained a score of 0.864 with a valid category. The practicality value of using web-based lecturer performance evaluation by students obtained a score of 87.42 with a practical category. Meanwhile, the practicality value obtained by the evaluation administration of Padang State University is 89.33 with a practical category.

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Cycle Model Of Integrative-Interconnective Strategy within Character Learning

Received: Revised: Accepted: This paper describes the cycle model of integrative-interactive character learning strategies at ‘MTs’ (Islamic Junior High School) Islamic Boarding School. The data is focused on MTs Al-Qodiri 1 and Nuris 1 Jember. This study used a qualitative approach having a multi-site research principle. The findings of this study showed that the application of the cycle model of integrative-interactive character learning strategies in MTs Islamic Boarding School has its own characteristics and can be considered to be a successful model of student character development. Character learning materials, especially the character values are the integration of values within the formal curriculum and Sufi based Islamic Boarding School typical curriculum. The materials are organized through the process of determining the material, structuring the order, constructing analogy, and summarizing the contents of character learning. Various interactive, collaborative and learning media are used, so that the transfer process of character learning material is easily understood and practiced in daily life. In order to ensure that the organization and the process of learning provision are more optimal, the character learning regulation is carried out by a 24-hour scheduling process followed by a continuous process of monitoring, motivational management, and supervision.

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