The study focused on ascertaining the extent violent media games’ contents relate to aggressive behavior among in-school adolescents. Two specific purposes, and two research questions guided the study. Two hypotheses were tested. The study adopted correlational research design. The population of the study was 30,839 students from 128 public secondary schools which consists of 15, 676 males and 15,163 female students. The sample of the study was 395 students. Multi stage sampling procedure was adopted for the study. The instruments for data collection were structured questionnaire titled: (1) Violent Media Games Content, and (2) Aggressive Behavior Questionnaire. The instruments were face validated by one specialist in measurement and evaluation and two specialists in Guidance and Counselling, all from Ebonyi State University, Abakaliki. The reliability of the instruments were established using Cronbach Alpha, and yielded a coefficient value of 0.856. 359 copies of the instruments were distributed to the respondents with the help of three research assistants. All the copies were returned. The research questions were answered using Pearson Product Moment Correlation Coefficient (PPMCC). The PPMCC was used to test the hypotheses at 0.05 level of significance. It was revealed that low level positive relationship exist between violent media games’ content and aggressive behavior among in-school adolescents and there was a statistical significant relationship between violent media Games’ content and Aggressive behavior based on gender. It was recommended, among other things, that school authorities should organize workshops for in-school adolescents in order to educate male and female students on the danger of watching violent media games, while the government should regulate the kinds of media games imported into the country.
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