Articles published on User experience design
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- New
- Research Article
- 10.3390/app16020826
- Jan 13, 2026
- Applied Sciences
- Sujin Kim + 7 more
The global rise in childhood speech disorders highlights the need for accessible and engaging home-based rehabilitation tools. This study applied the Double Diamond design framework to enhance the user experience (UX) of Smart Speech, a gamified functional speech therapy program. Using heuristic evaluation, expert interviews, and benchmarking, six core UX problem areas were identified, including insufficient guidance, low personalized motivation, limited feedback, and accessibility issues. Through an iterative ideation process, 78 UX improvement concepts were generated, encompassing motivational reinforcement (e.g., praise stickers and character interaction), automated training guidance, enhanced feedback mechanisms, and error-prevention features. A usability evaluation with 20 participants, including speech-language pathologists (SLPs) and parents, showed significant improvements across key dimensions, with increases of 1.1 to 2.6 points on a 7-point scale. These findings demonstrate that systematic UX design can substantially improve engagement, usability, and the potential therapeutic utility of home-based speech therapy systems.
- New
- Research Article
- 10.22399/ijcesen.4715
- Jan 10, 2026
- International Journal of Computational and Experimental Science and Engineering
- Utkarsh Sinha
Old economy banking infrastructure systematically bars billions of people across the globe from fundamental financial services by way of insurmountable documentation barriers, exorbitant fee systems, and geographic reach that disproportionately affect developing economy populations. Local currency instability and hyperinflation further enhance these problems by decimating savings and buying capacity, locking communities in vicious cycles of economic instability. Blockchain and decentralized financial protocols appear as revolutionary solutions that democratize access to finance using only internet connectivity, removing intermediaries and institutional gatekeeping systems. Dollar-pegged stablecoins bring much-needed stability to volatility in currencies without sacrificing the accessibility advantages of distributed ledger infrastructure. Decentralized lending protocols produce legitimate returns by linking borrowers and lenders via algorithmic interest rate models, which are transparently operated without central decision-making power. Self-custody wallets function as complete pseudo-bank debts supplying global attain and continuous accessibility, allowing customers to keep, transmit, and hold digital property without requiring institutional approval or extensive documentation. Clever contracts execute mechanically primarily based on predetermined conditions, disposing of human intermediaries at the same time as ensuring transparency via immutable public blockchain information. Revolutionary regulatory frameworks establish sandbox environments that facilitate controlled experimentation with blockchain-based economic services, enabling innovation even as preserving customer protection requirements. Mobile-first user experience design with support for local languages answers the specific needs of developing market populations relying solely on internet access via mobile devices. Intersecting these technological advancements makes financially independent ecosystems possible for serving previously excluded communities through yield-producing instruments and barrier-free cross-border payment capabilities.
- New
- Research Article
- 10.61838/dtai.208
- Jan 1, 2026
- Digital Transformation and Administration Innovation
- Mohammad Saeed Gullshenas + 1 more
This study aimed to design and empirically test a gamification model based on customer engagement indicators to enhance customer loyalty and improve business performance in small and medium-sized online businesses. A mixed-methods research design was employed, combining qualitative and quantitative approaches. In the qualitative phase, semi-structured interviews were conducted with 12 experts in digital marketing, user experience design, and online business management to identify key gamification components and mechanisms. Data were analyzed using thematic analysis with open, axial, and selective coding. In the quantitative phase, a researcher-developed questionnaire, informed by the qualitative findings and theoretical literature, was distributed to 384 active customers of Iranian online businesses who interacted with gamified elements through e-commerce platforms. Convenience sampling was used, and data were analyzed using SmartPLS 3.2 for confirmatory factor analysis, structural equation modeling (SEM), and model fit assessment. Inferential analysis showed that gamification had a significant positive effect on customer engagement (β = 0.72, t = 12.58, p < 0.001) and that customer engagement significantly influenced customer loyalty (β = 0.69, t = 11.76, p < 0.001). Gamification also had a direct positive effect on loyalty (β = 0.34, t = 6.32, p < 0.001), with a substantial total effect (β = 0.83, t = 15.89, p < 0.001). R² values indicated that gamification explained 52% of the variance in engagement and, with engagement, 61% of the variance in loyalty. The Q² value (0.440) demonstrated strong predictive relevance, and model fit indices (SRMR = 0.068; GoF = 0.470) confirmed good model adequacy. Gamification is an effective strategy for increasing customer engagement and loyalty in small and medium-sized online businesses, with engagement serving as a partial mediator in the gamification–loyalty relationship. These findings support the integration of gamification into SME digital marketing strategies to strengthen customer relationships and enhance performance outcomes.
- New
- Research Article
- 10.35870/jtik.v10i1.5176
- Jan 1, 2026
- Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi)
- Salma Eka Febriyan + 1 more
Micro, Small, and Medium Enterprises (MSMEs) play a crucial role in driving digital economic growth in Indonesia. However, many MSME actors have yet to fully utilize website technology as a medium for promotion and customer interaction. Chovan Seserahan, an MSME engaged in wedding gift decoration services, faces challenges related to its website's lack of responsiveness across different devices. This study aims to design a responsive landing page by implementing the Bootstrap framework version 5.0. The research adopts the Research and Development (R&D) method, which includes stages of needs analysis, interface design, implementation, and evaluation through heuristic testing and user trials. Bootstrap was chosen due to its mobile-first approach and its provision of adaptive and efficient user interface components. The evaluation results show significant improvements in navigation comfort, page loading speed, and visual consistency across multiple devices. Heuristic testing conducted by three validators yielded a feasibility score of 95.76%, indicating that the design quality and user experience are in the “highly feasible” category. In addition, user feedback revealed a positive shift in content accessibility and presentation. These findings demonstrate that implementing a Bootstrap-based responsive design is effective in enhancing user interface quality and strengthening the digital presence of MSMEs. Therefore, this approach offers a strategic solution to support the sustainable digital transformation of MSMEs.
- New
- Research Article
- 10.62823/ijarcmss/8.4(ii).8361
- Dec 31, 2025
- International Journal of Advanced Research in Commerce, Management & Social Science
- Silky Keshri + 1 more
Despite the rapid digitalisation of financial services across the globe, financial literacy remains uneven and insufficient among large segments of the population. While digital tools have significantly improved access to banking, payments, credit, and investment services, access alone does not guarantee understanding or meaningful participation. Many users particularly first-time digital adopters, individuals from low-income backgrounds, and elderly populations continue to struggle with basic financial concepts such as interest rates, risk, budgeting, and long-term planning. These challenges are often intensified by complex interfaces, technical jargon, and information-dense platforms that overwhelm users rather than empower them. User Experience (UX) design has emerged as a critical intervention capable of simplifying financial information, guiding user behaviour, and supporting informed decision-making. By applying principles of human-centred design, UX bridges the gap between complex financial systems and users’ cognitive capabilities. Thoughtfully designed interfaces can reduce friction, break down abstract concepts into digestible elements, and provide contextual guidance at moments of decision-making. In doing so, UX design not only enhances usability but also addresses emotional barriers such as fear, mistrust, and anxiety that commonly accompany financial decision-making in digital environments. This paper explores the role of UX design in enhancing financial literacy by examining key design principles, behavioural frameworks, and real-world fintech practices. Using a qualitative methodology based on secondary research and comparative analysis, the study highlights how UX-driven financial platforms can reduce cognitive overload, improve user confidence, and promote inclusive financial participation. By analysing examples from digital banking, fintech applications, and educational financial tools, the research demonstrates how design choices influence user comprehension and behaviour over time
- New
- Research Article
- 10.15320/iconarp.2025.338
- Dec 31, 2025
- Iconarp International J. of Architecture and Planning
- Fuat Ali Paker
In the last two decades, lean product development and design processes, which have rapidly penetrated the automotive industry companies with all their functions and spread globally, have come to life with measurements, benchmarks and flow maps on value creation or value addition in new product project stages. In the literature review, two customer-oriented approaches, namely lean product development and user experience design, have been widely adopted within the discipline of new product design. However, the lack of comparative efficiency measurements or studies addressing their integration in scientific publications constitutes the primary motivation of this research. Furthermore, the selection of the research scope and boundaries is based on convenience sampling, enabled by direct qualitative research with companies managerial or design positions in the Turkish automotive supplier industry. The main objective of this study is to conduct a comparative analysis aimed at integrating user experience activities with lean product development process flows, and to reveal metric values that enhance efficiency through overall system optimization. On the other hand, the most important recommendation of the study is that the basic process will benefit positively by including user experience activities, which are the most important application of customer-oriented design approaches, into the highly efficient lean product development flow. Therefore, the study conducted with the mixed research method was completed under the preference of quantitative face-to-face interview method in the in-depth questioning of the qualitative numerical data obtained by the questionnaire method. User experience activities, which are newer and less widespread than lean product development processes, have also revealed the frequency of project-based, customer-oriented design activities, along with the demographic organizational structure of the participating companies in the automotive industry, such as the age of establishment, number of employees, number of designers, etc.
- New
- Research Article
- 10.31866/2617-796x.8.2.2025.347943
- Dec 29, 2025
- Digital Platform: Information Technologies in Sociocultural Sphere
- Maryna Tolmach
The purpose of the research is to substantiate information architecture as a modern professional competence of information and library specialists and to analyse its formation through the prism of synergy between library sciences and UX design. Research methodology. General scientific methods of cognition (analysis, synthesis, comparison) were used for the theoretical justification of the synergy between library sciences and UX design. Content analysis of scientific sources and a descriptive-analytical method were used to generalise the experience of integrating the educational component ‘Information Architecture’ into the educational process. The scientific novelty lies in the theoretical justification of information architecture as a synergistic professional competence that arises at the intersection of library science and UX design. Essential interdisciplinary skills for information and library specialists to create user-friendly digital resources have been identified. For the first time, the integration of the educational component “Information Architecture” into the training program for specialists has been summarised and presented, confirming its practical significance. Conclusions. Information architecture is a vital modern professional skill that connects traditional library science with user experience (UX) design principles. By incorporating information architecture into educational programs, we promote an interdisciplinary approach to specialist training. This integration enables future professionals to create effective and intuitive digital information environments. As a result, it expands their career opportunities and improves their capability to manage complex digital information resources.
- New
- Research Article
- 10.59261/3kp5ah14
- Dec 29, 2025
- Journal of Digital Marketing and Search Engine Optimization
- Imam Safei Muslim
This study examines consumer behavior patterns through comprehensive search pattern analysis across three major e-commerce platforms. The research analyzed 127,543 search sessions from 12,847 unique users over six months using Latent Dirichlet Allocation (LDA) and K-means clustering. Data collection involved clickstream analysis, query pattern extraction, and behavioral tracking across mobile, desktop, and tablet devices. Statistical methods included hierarchical linear modeling, ANOVA, and chi-square tests. The analysis identified five distinct consumer segments: Exploratory Browsers (32.4%), Systematic Researchers (23.8%), Direct Purchasers (18.7%), Deal Seekers (15.3%), and Uncertain Seekers (9.8%). Results reveal significant behavioral variations across customer journey stages, with query length increasing from 2.84 to 4.89 words and brand mentions rising from 15.2% to 71.3% from awareness to retention stages. Mobile devices dominated usage (63.4%), with distinct behavioral patterns across demographics and temporal factors. These findings enable businesses to develop targeted marketing strategies, optimize user experience design, and implement personalized recommendation systems. This research contributes original insights by integrating quantitative behavioral analytics with qualitative thematic analysis, providing a comprehensive framework for understanding digital consumer decision-making processes in contemporary e-commerce environments.
- New
- Research Article
- 10.31866/2616-7654.16.2025.348142
- Dec 29, 2025
- Ukrainian Journal on Library and Information Science
- Olena Hryhorevska
The aim of the article is to analyse main approaches to the formation and assessment of citizens’ digital literacy in different spheres of activity, in particular digital competence of students in the field of library, information and archival studies. Research methods. The research methodology grounds on systemic and competency approaches, methods of analysis and synthesis, content analysis of open access information resources, comparative analysis, systematisation and generalisation of research data. The scientific novelty lies in comparing innovative data on assessing the training level of applicants for the speciality 029 “Information, Library and Archival Studies” for professional activity in the context of a digital society with research results that present the formation of digital competencies of future lecturers of higher pedagogical educational institutions, library specialists and users of higher education libraries, etc. Main conclusions. It is noted that the level of formation of digital competencies among higher education students majoring in “Information, Library and Archival Studies” is high. This confirms the readiness of future specialists who are going to work in libraries, archives, information services and information service centres to act in conditions of digital transformations. Such specialists are able to help other citizens master key combinations of knowledge, skills, abilities, ways of thinking, views and other personal qualities in the field of information-communication and digital technologies defined in the “Concept for the Development of Digital Competencies” (2021). Digital technologies, and at the same time requirements for proficiency in their use, are developing extremely rapidly. Over the last 2–3 years, the appliance of artificial intelligence technologies in information activities and education has been gaining an extraordinary pace. Therefore, the development of future specialists’ relevant competencies will depend on the speed of response to such changes in educational programmes, professional and educational standards. One of possible ways out of this situation would be interdisciplinary educational programmes and so-called “micro-qualifications” or short certificate programmes, in particular on the digitisation of different types of document resources, creation of metadata, UX design for information services, digital communication, etc.
- New
- Research Article
- 10.31866/2617-7951.8.2.2025.347540
- Dec 23, 2025
- Demiurge: Ideas, Technologies, Perspectives of Design
- Alla Osadcha + 1 more
The purpose of the research. The article is devoted to identifying and systematising the artistic and stylistic principles of pixel art in computer game design as an independent direction in the visualisation of design systems. Research methods. A historical-comparative method was used to reveal the dynamics of changes in visual language under the influence of technical factors; art analysis was used to identify key stylistic techniques of visualisation; a cultural studies approach was used to interpret the phenomenon of the aesthetics of limitations in the context of digital culture, in particular pixel art. Scientific novelty. The scientific novelty of the results obtained lies in the systematisation of the artistic and stylistic foundations of pixel art as a holistic aesthetic system in computer game design. For the first time, the concept of ‘pixel art grammar’ is proposed, which denotes a set of universal visual rules that ensure the readability, expressiveness, and integrity of the game image regardless of the technical platform. The key principles of pixel art stylistics are summarised in relation to historical hardware limitations and contemporary indie design practices. Pixel art is understood as a conscious artistic strategy in the aesthetics of limitations, which determines the nature of communication between the game and the player. Conclusions. The study revealed that pixel art, shaped by the technical limitations of early platforms (such as the NES, Game Boy, and SNES), has evolved into a self-sufficient artistic system within modern game design. The basic principles – limited palettes, apparent clustering, selective contouring, dithering, and tile structure – ensure a combination of economy of means and high expressiveness. The concept of ‘pixel art grammar’ allows us to describe this direction as a language of visual communication and a productive creative strategy. The systematic provisions can serve as a methodological basis for training courses in digital art and indie game design, as well as a foundation for further research in the fields of UX design and digital culture.
- New
- Research Article
- 10.31866/2617-7951.8.2.2025.347432
- Dec 23, 2025
- Demiurge: Ideas, Technologies, Perspectives of Design
- Kateryna Gamaliia + 1 more
The purpose of the research is to conduct a comprehensive analysis of modern web platforms in terms of their role in digital archiving processes and to determine how information architecture, user interface design, and accessibility principles influence the preservation, structuring, and representation of digital content. The research methods include comparative and structural-functional analysis, which made it possible to identify the typological features of contemporary web platforms and to trace the relationship between their information architecture, functionality, and user experience in the context of digital archiving. The scientific novelty lies in identifying the trend of transitioning from the interface as an external shell to the interface as a tool of thinking that integrates the functions of design, archiving, and curatorship, revealing the cultural dimension of UX design in digital platforms for alternative, limited-edition products. The study also introduces the concept of ‘archival UX.’ Conclusions. The research has shown that modern web platforms, which focus on alternative, limited-edition designs, form a multi-level ecosystem in which design combines technical, communicative, and cultural functions. Three main development vectors were identified: aesthetic-representational (Calameo, Issuu), archival-documentary (Internet Archive, QZAP, Anarchist Zine Library), and curatorial-research (Are.na, Tumblr). Hybrid systems (Ko-fi, Gumroad, DC Punk Archive) demonstrate the integration of communicative, financial, and archival mechanisms, forming a new typology of digital interaction. The coherence of information architecture, intuitive navigation, and compliance with WCAG accessibility standards all contribute to the effectiveness of archival platforms. UI/UX design emerges as a tool for shaping digital memory, while archival UX represents a synthesis of preservation, interpretation, and accessibility functions. Prospects for further research include the development of sustainable archival design models that combine aesthetic, technological, and sociocultural principles.
- Research Article
- 10.29121/shodhkosh.v6.i3s.2025.6820
- Dec 20, 2025
- ShodhKosh: Journal of Visual and Performing Arts
- Tripti Sharma + 5 more
The introduction of artificial intelligence (AI) to art galleries is transforming the visitor-artwork interaction and establishing new adaptive and personalized experiences that are more context-relevant. This paper will discuss the concept of adaptive interface design and deployment within AI-assisted art spaces, and how dynamic systems can adapt the exhibition content to both a specific user profile, behavior, and emotional reaction. In an in-depth analysis of the literature on interactive technologies in museums, user experience design, and machine learning-based personalization, the research paper reveals current gaps in visitor interaction and the flexibility of the interface. The data are gathered using a mixed-method research design by using user observation, interviews, and analytics to comprehend the interaction patterns and the cognitive response to adaptive systems. The suggested system architecture is based on user profiling, behavior tracking, and real-time content adjustment algorithms that are implemented with the use of AI frameworks like TensorFlow and OpenCV. The examples of AI-boosted galleries that already exist and a prototype of an application at a local exhibition show that adaptive interfaces could have a significant potential to engage viewers further and lead to meaningful interactions with art. Measures of evaluation such as dwell time, emotional resonance and interaction diversity demonstrate a significant increase in user satisfaction and learning retention. The results point to the importance of AI-based adaptive interface as an intelligent mediator of art and audience, which can be scaled down to future digital curation activities and can contribute to inclusivity and accessibility in contemporary art environments.
- Research Article
- 10.20397/2177-6652/2025.v25i5.3188
- Dec 19, 2025
- Revista Gestão & Tecnologia
- Viktor Osadchiy + 4 more
Artificial Intelligence (AI) mechanisms are deeply integrated into all spheres of social life. The study aims to analyze the impact of interactive installations created with the help of AI on user experience and aesthetic perception in modern design. This study used a comparison method, content analysis, and a case study method. The scientific literature (50 items) was collected and processed using the PRISMA scientific approach. The results show that specific AI capabilities are used in interactive art and design to create installations: generative networks (GAN, VAE), computer vision, speech recognition systems (NLP), behavioral analysis, and adaptive machine learning models. All tools require a proper level of digital competence, careful setup, and expensive equipment. The study of individual cases (Living Light, The AI Van Gogh Museum, AI-Driven Storefront, AI Classcape) has pointed out the advantages of using AI in installations: an emphasis on interactivity combined with AI capabilities, opportunities for personalization, use of AI capabilities in design, emphasis on user experience, and the leading role of AI as an actual co-author of installations. AI systems have great potential in artistic fields, installation, and design, but the main problems are AI's lack of natural intuition, dependence on programmed data, and financial aspects.
- Research Article
- 10.24203/aeytb623
- Dec 16, 2025
- Asian Journal of Business and Management
- Rashid Rupinder Abdullah + 2 more
This conceptual paper explores the user experience factors influencing customer loyalty in the mobile food delivery apps (MFDA) industry in Klang Valley, Malaysia, with a particular focus on customer satisfaction as a mediating factor. Using the TAM and M-S-Qual models, the research examines key user experience factors — perceived ease-of-use, perceived usefulness, and mobile service quality on users attitudinal and behavioral loyalty. It highlights the gaps between users’ unmet expectations and the challenges of retaining customers. By offering insights for user experience designers and industry stakeholders, it contributes to the development of user experience strategies that facilitate the overall usage experience and MFDA competitiveness.
- Research Article
- 10.1145/3785141
- Dec 15, 2025
- ACM Transactions on Human-Robot Interaction
- Shaid Hasan + 2 more
Robot teleoperation has become increasingly crucial for extending human capabilities in inaccessible or hazardous environments and facilitating human-robot collaboration. While significant advancements have been made in teleoperation interfaces, the success of these systems critically depends on how effectively humans can interact with and control robotic systems across diverse manipulation tasks. However, existing research primarily evaluates interfaces within specific tasks or applications, lacking systematic assessment across different manipulation scenarios. This limitation leads to suboptimal interface selection that can compromise task efficiency in critical domains and impede the collection of high-quality demonstrations for robot learning. To address these gaps, we first introduce a novel two-axis Robotic Manipulation Task Taxonomy that systematically categorizes manipulation tasks based on their fundamental control requirements: Motion Type (translation-dominant vs. rotation-dominant) and Engagement Type (rigid vs. non-rigid object interactions). We conducted a comprehensive user study ( \(n=30\) ) evaluating three distinct teleoperation interfaces (Gamepad, 3D mouse, and Virtual Reality (VR) Controller) based on this taxonomy. Our results indicate that the Gamepad and 3D mouse significantly outperformed the VR Controller in task completion time across all task categories. In contrast, the VR Controller showed higher first-attempt success rates but caused significantly greater cognitive load across all NASA Task Load Index (NASA-TLX) subscales compared to the Gamepad interface, and specifically higher mental demand, physical demand, and effort compared to the 3D mouse. Our results also indicate that although prior familiarity with an interface lowered perceived workload and enhanced perceived performance, it did not translate into improvements in actual task success rates or completion times. These insights provide valuable guidelines for optimizing teleoperation interfaces based on task requirements and highlight the importance of considering both cognitive demands and user experience in interface design.
- Research Article
- 10.47813/2782-2818-2025-5-4-2039-2049
- Dec 9, 2025
- Современные инновации, системы и технологии - Modern Innovations, Systems and Technologies
- Anita Rehman + 4 more
Due to intense rivalry and elevated customer expectations, several online retailers employ AI-driven personalization algorithms. This qualitative study examines the technological foundations of these algorithms, their substantial influence on user experience (UX), and their critical ethical implications. The research employs a dual-method approach, combining scholarly literature with extensive, semi-structured interviews with 10 industry experts in e-commerce, including data science, UX design, and AI engineering. The data were subjected to an exhaustive thematic analysis. Our study indicates that advanced deep learning and reinforcement learning models have supplanted collaborative and content-based filtering. These novel models increase customer engagement, facilitate product identification, and improve the purchasing experience. Data privacy, algorithmic bias, and insufficient transparency are significant ethical issues that diminish its use. The paper presents a synergistic framework for responsible personalization that harmonizes algorithmic complexity with strong ethical norms, such as fairness by design, clear user agreement, and ongoing algorithmic assessment. The subject adopts a comprehensive, empirically based perspective that links technological deployment, user-centered results, and ethical responsibility in contemporary e-commerce.
- Research Article
- 10.34190/icair.5.1.4166
- Dec 4, 2025
- International Conference on AI Research
- Anja Corduan-Claussen + 1 more
This study analyzes the implementation, usage, and acceptance of AI-supported chatbots in customer communication in Germany and China. Based on a systematic literature review and seven expert interviews with representatives of international technology companies, the research investigates both technological and cultural contextual factors influencing chatbot adoption. The study highlights how varying regulatory frameworks, infrastructure readiness, and cultural attitudes shape the deployment and effectiveness of AI-driven communication tools in different markets. Findings indicate that in Germany, stringent data protection laws, regulatory complexity, and cultural hesitations around privacy and automation present major obstacles to chatbot integration. In contrast, China’s innovation-friendly regulatory environment, extensive government support, and high technology affinity foster rapid deployment and wide user acceptance of AI-based solutions. Moreover, differences in organizational priorities emerge, with Chinese companies emphasizing speed, platform integration, and functionality, while German firms focus on data security, compliance, and personalized, trust-building customer interactions. The study further explores variations in user experience and communication design, underscoring the importance of culturally adapted interfaces and context-sensitive implementation strategies. Derived from these insights, the paper offers strategic recommendations for businesses to successfully implement AI chatbots in diverse regulatory and cultural landscapes. Additionally, it outlines directions for future research, particularly regarding the development of agentic AI, multimodal interaction capabilities, and sustainable deployment models that consider ethical, infrastructural, and environmental aspects.
- Research Article
- 10.1177/13548565251396578
- Dec 3, 2025
- Convergence: The International Journal of Research into New Media Technologies
- David Ledoux + 2 more
Based on established artistic practices focusing on spatial audio in the context of immersive sound experiences, we bring forth and discuss the concept of scenophony – following Gilles Malatray’s description of the word ‘scénophonie’. Derived from the term scenography, scenophony refers to the practice of the (scenic) space, primarily considering its acoustic situation (phonic) as perceived by the audience. Scenophony is the design and realization of the sound space as a whole: a perception-led creative practice at the intersection of sound design, audio art, musical composition, acoustics, psychoacoustics, audio engineering, and user experience design. The main object of this article is to define the role of scenophony and its involvement in the creation and overall reception of a sonic experience within or as a scenic space, as well as its potential applications and benefits in the context of immersive storytelling. Moreover, we propose a paradigm shift from the common representations used in most current sound spatialization tools, generally assuming a single, ideal, egocentric, sweet-spot-oriented approach – mostly aimed at VR/AR/MR applications – as evidenced by both the graphical (UI) representation of Euclidean space as well as the preferred, often single, audio spatialization technique proposed. The hypothesis is that such egocentric graphical representations of some sound spatialization tools may limit how sound and music are diffused, as well as affect how sonic scenes are designed and listened to. In contrast to such representations, especially in the context of collective and heterogeneous sound experiences, we propose that an allocentric approach to spatial sound design, grounded in the concept of scenophony, offers new ways to create stories through immersive sound.
- Research Article
- 10.1038/s41598-025-30729-4
- Dec 2, 2025
- Scientific reports
- Faryal Ishfaq + 5 more
The effectiveness of software applications largely depends on the user experience (UX), since it has a direct impact on user engagement and satisfaction. Empathy mapping is an important design thinking technique that organizes user perceptions into distinct categories for better understanding. However, traditional empathy mapping methods rely entirely on interviews and manual analysis which are both time-consuming and costly, thereby limiting the scalability of UX design and research. To address these challenges, this study presents an automated process for empathy mapping by analyzing user-posted app reviews. This study uses the Bidirectional Encoder Representations from Transformers (BERT) model for sentiment analysis, classifying user reviews as either positive (gain points or desires) or negative (pain points or frustrations). Latent Dirichlet Allocation (LDA) is then used to apply topic modeling to pinpoint preferences and important themes. By concentrating on gains and pains, this method automates the traditional manual and costly process of design thinking and empathy mapping, making it more scalable and efficient through data-driven insights. In training, the proposed model with several versions of BERT model, the binary accuracy improved from 78.14 to 98.61%, with precision achieving 97.82%, F1 score of 98.62%, and recall up to 99.42%. The validation accuracy also increased from 87.40 to 92.58%, with an F1 score 92.59%, precision of 92.43%, and recall of 92.75%. These accurate results indicate that the proposed model may be used by user experience design teams, which will help them improve and streamline UX design while also assisting developers in promptly receiving user feedback.
- Research Article
- 10.22214/ijraset.2025.75842
- Nov 30, 2025
- International Journal for Research in Applied Science and Engineering Technology
- Dr Goldi Soni
This research paper focuses on the role of Artificial Intelligence in UI/UX design. We know that one of the most important aspect in software development is the design of the user interface ( UI ), which refers to the look and feel of the product, and user experience ( UX ), which refers to the interaction by the user.The integration of Artificial Intelligence (AI) in User Experience (UX) and User Interface (UI) design has revolutionized digital interactions by enhancing personalization, automation, predictive analytics, and accessibility. AI-driven tools enable designers to create more intuitive, adaptive, and usercentric interfaces, improving user engagement and satisfaction. This research paper explores the various applications of AI in UX/UI, including AI-powered personalization, which tailors experiences based on user behavior, automation in design, which accelerates prototyping and layout generation, and predictive analytics, which enhances decision-making through data-driven insights. Additionally, the role of conversational AI, such as chatbots and virtual assistants, in improving user interactions is examined, along with AI's contribution to inclusive and accessible UX/UI design.Despite its advantages, the implementation of AI in UX/UI presents challenges such as data privacy concerns, ethical considerations, and potential over-reliance on automation. This paper discusses these challenges and proposes solutions to ensure that AI enhances UX/UI without compromising creativity, inclusivity, or ethical standards. The study concludes that while AI is transforming UX/UI design, a balanced approach combining AI-driven efficiency with human creativity is essential for building truly user-friendly and ethical digital experiences.