Go plays a very prominent role in quality education and mental health education. Go can cultivate character, make friends, improve interpersonal relationships, and promote mental health. To apply it to mental health and emotional regulation, the AlphaGo series algorithms are analyzed. To address the unstable deep reinforcement learning training, low training data utilization, model sensitivity to hyper-parameters, and heavy parameter tuning burden, the algorithm is optimized by combining ensemble learning and advanced deep reinforcement learning. Then, the weighted voting method is applied to the selection step of sub nodes in the Monte Carlo tree search process. At the same time, asynchronous parallelization improvements are implemented to improve the efficiency of the Monte Carlo tree search algorithm. Finally, a board game based on ensemble learning and improved Monte Carlo tree search algorithm is obtained. Through experimental analysis, the average winning rate of the system was 93.36 %. The number of users who were very satisfied with the game was 83.96 %. After intervention, the depression and anxiety scores of the experimental group students were significantly lower than the control group (P < 0.05). The designed game can effectively alleviate user anxiety and depression, providing new ideas for the psychotherapy.
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