Today, there is a problem with the organization of inclusivity in theatrical institutions, which becomes very significant for groups of people with increased needs, when the lack of certain solutions and the inability, for one reason or another, directly affects the attendance of people with limited mobility.Purpose: The aim of this work is to explore the possibility and methods of organizing inclusivity in theatrical space using up-to-date technologies such as VR, AR, metauniverse, etc. Methodology: The analysis of modern research projects related to reorientation of design and construction to the inclusivity and well-being of the architectural environment of buildings and identification of the main criteria, tools and alternative solutions. The use of high technologies in theaters are considered using real-life projects.Research findings: The main criteria are identified for reorientation of design to architecture that consider increased needs of citizens. Focusing on existing theater projects, the possibility of using virtual and augmented reality technologies and metaverses, is determined for the theater space.