Abstract. To date, basic theoretical and methodological ideas of animated cartography have been formed, as well as general schemes for animated maps compilation. However, the technological issue remains relevant in this domain due to the abundance of modern tools that can be used for compilation of animated maps. Particularly, most of currently implemented cartographic animation methodologies require the use of a variety of specialized software, including geographic information systems (GISs), vector and raster graphical editors, video effects editing software, and others. So the data processing and conversion techniques are extremely complicated in some cased, when data converted from one software platform to another.In our study, we established investigation of popular desktop GISs functionality application as a full-cycle animated cartography environment. In such a context, we discover approaches to improve methodology of animated maps automated compilation. To prototype a full-cycle animation in GIS environment, we developed a set of animation algorithms implemented in QGIS and documented the algorithms using UML (Unified Modeling Language) diagrams.
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