ABSTRACT ACL injuries are common among athletes playing team sports. The impact of divided attention during team sports on landing mechanics is unclear. Twenty-one healthy females jumped at a 60° angle to their right and performed a second jump to their right or left at a 60° angle. The direction of the second jump was shown before movement (baseline) or mid-flight of the first jump (dual task). The signal for the dual-task conditions showed five arrows and the middle one indicated the jump direction (Flanker paradigm). The other arrows pointed in the same (congruent) or the opposite (incongruent) direction as the middle arrow. Results indicated larger initial and peak knee flexion angles, smaller peak knee valgus moments, and smaller vertical and posterior GRFs during baseline right jumps compared to other conditions. Peak posterior GRF was increased in the incongruent condition compared to the congruent condition during left jumps. Performance was decreased with longer stance times for the dual task compared to the baseline in both jump directions. Further, the incongruent condition had a longer stance time than the congruent condition during left jumps. More research focusing on decision-making with more challenging visual stimuli mimicking dynamic team sports is merited.
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