Abstract : We conducted the second data analysis with a new game log record dataset and focused on what the optimal team structure is in terms of communication and movement. We utilized regression analyses and correspondence analyses to make the optimal network, and we identified several important features of optimal networks from those analyses. Furthermore we coded Network Fitter and used it to make a computer program figure out the most effective team organization. From the fitting result, we could obtain five optimal movement networks and five optimal communication networks. Among them, we found out that a dense movement network with two sub graphs and a long-chain shaped communication network would make casualty lower without damaging the deadliness of a team. After identifying the optimal movement networks and communication networks, we applied the findings from the analyses to the real world and made three recommendations on training squad level unit, constructing effective TTP, and configuring an optimal squad unit.