Published in last 50 years
Articles published on Learning Media
- New
- Research Article
- 10.23960/jpp.v15i4.pp2294-2313
- Nov 5, 2025
- Jurnal Pendidikan Progresif
- Jarot Tri Bowo Santoso + 2 more
Does Cloud-Based LMS Promote Engaging and Enjoyable Learning? Evidence from High School Accounting Education. Accounting is perceived as one of the most difficult subjects among many secondary school students. This problem may arise from the lack of student involvement in learning on the one hand, and from teachers’ use of non-interactive teaching practices on the other. This study bridges the learning gap by using LMS-based Web Cloud Computing media in accounting as a fun and effective learning medium to improve students’ learning outcomes. Objective: This study aims to enhance learning outcomes by creating a fun learning environment by stimulating student participation through LMS-based web cloud computing media. Methods: Quantitative method with quasi-experimental research design with experimental and control classes in grade XII-SMA N 14, Semarang City. Data were gathered through pre- and post-tests to find out the improvement and effectiveness of learning outcomes. A survey was administered to determine whether the media used were acceptable to the students. The data were analyzed using Independent Samples t-tests, Paired Samples t-test, and N-Gain Test. Results: The findings show that the Learning Management System (LMS) web-based cloud computing platform was perceived as a fun virtual learning medium for learning accounting. The findings demonstrate that over 80% of respondents were strong supporters of all indicators, including the idea that LMS-based cloud computing web media is a fun medium. Conclusion: the cloud-based LMS is effective in enhancing students’ accounting learning achievement, at a moderate level. The article contributes to theory development by providing a framework for the rational and empirical use of LMS-supported web cloud media computing. Practical implications: This study offers practical guidance for educators seeking to create meaningful, interactive, and applicable learning media that support student learning outcomes. Keywords: cloud computing, web, learning management system, fun learning media, learning outcomes.
- New
- Research Article
- 10.61132/damai.v2i4.1331
- Nov 3, 2025
- Damai : Jurnal Pendidikan Agama Kristen dan Filsafat
- Lisdayanti Tinambunan + 5 more
Learning strategies are both a systematic approach and an art for managing the learning process so that learning objectives can be achieved effectively and efficiently. As a method, learning strategies are designed based on specific principles and rules derived from learning theory and educational research. This makes learning strategies a distinct field of knowledge that can be studied, developed, and applied scientifically. As an art, learning strategies demonstrate an educator's ability to creatively and flexibly utilize various learning resources, methods, and media according to student characteristics and the learning environment. A teacher who possesses sensitivity and intuition in managing learning can create a pleasant atmosphere and motivate students to be active and independent in their learning. Without a clear and directed strategy, the learning process tends to be haphazard, unfocused, and difficult to achieve. Therefore, planning and implementing appropriate learning strategies are crucial factors in the success of the educational process, as they determine the extent to which teaching and learning activities can proceed optimally and produce meaningful learning outcomes for students.
- New
- Research Article
- 10.33175/mtr.2026.281935
- Nov 3, 2025
- Maritime Technology and Research
- Al Montaser Mohammad + 3 more
This study aims to investigate the factors influencing the intention to use social media for learning among maritime students. It examines and applies the Technology Acceptance Model (TAM) to examine key constructs such as perceived usefulness, ease of use, and enjoyment. The goal is to offer information that can guide the incorporation of social media into educational strategies in maritime and related fields. The study applies the TAM to explore students' intentions to use social media for learning. A questionnaire based on TAM constructs was administered to 104 maritime students at University Malaysia Terengganu. The data were analyzed to test hypotheses about the relationships among key factors, including perceived usefulness, perceived ease of use, and perceived enjoyment. The findings revealed that the most preferred social media platforms for learning are WhatsApp, YouTube, and Facebook. The model demonstrated a good fit, with seven out of nine hypotheses supported. However, perceived enjoyment did not significantly influence the intention to use or the attitude toward using social media for learning. The study is limited to maritime students at a single Malaysian university, which may affect the generalizability of the findings. Future research could explore diverse student populations and additional factors influencing social media adoption for learning. This study contributes to understanding how social media can be effectively integrated into educational practices. These insights provide practical guidance for designing learning models that leverage social media technologies to enhance educational outcomes. ------------------------------------------------------------------------------Cite this article: Mohammad, A. M., Sohaimi, N. A. F. B., Menhat, M. N. S., & Ariffin, E. H. (2026). Adoption of social media as a learning technology in maritime education. Maritime Technology and Research, 8(1), 281935. https://doi.org/10.33175/mtr.2026.281935 ------------------------------------------------------------------------------ HighlightsThis study presented the most preferred social media platform for learning, according to maritime management students. WhatsApp is the most preferred social media platform for learning, followed by Facebook and YouTube. The findings explained the factors that influence ITU social media for learning among maritime students according to the extended TAM, which are PU, PEOU, JR, and ITU, whereas the other three factors consist of external variables, which are PE, EXP, and attitudes toward use. Additionally, attitudes toward use (AOU) are actually influenced by PU, PEOU, and PE factors, where students who are eager and responsible for their learning want to use social media tools to be easy to use and access, social media to be mostly user friendly, and sufficient information on certain subjects to be provided and be useful for group study or socializing with other friends.
- New
- Research Article
- 10.34148/teknika.v14i3.1368
- Nov 3, 2025
- Teknika
- Muhammad Ramadhan Putra Pratama + 2 more
The palm oil industry in Indonesia continues to face serious problems related to environmental degradation and small farmers limited access to information on sustainable cultivation practices. To address these challenges, this study developed EduSawit, an Augmented Reality (AR)-based educational application that supports the implementation of environmentally friendly palm oil cultivation practices. The application was designed using the Multimedia Development Life Cycle (MDLC) method, which consists of six main stages: concept formulation, design, material collection, assembly, testing, and distribution. Its main feature is interactive 3D visualization that displays important processes such as site selection, provision of superior seeds, mixed planting patterns, use of organic fertilizers, water management, biological pest control, and palm oil waste management. Validation was carried out using Black Box testing to ensure that all functions, including AR marker scanning, 3D object display, and information panels, worked as expected. The research results show that EduSawit is a technically reliable and pedagogically relevant learning medium, with the potential to improve farmers understanding of sustainable cultivation practices. The next step is a field trial with smallholder farmers to assess the application's effectiveness in increasing knowledge, confidence, and adoption of environmentally friendly practices.
- New
- Research Article
- 10.51574/patikala.v5i2.3941
- Nov 3, 2025
- Jurnal Pengabdian Kepada Masyarakat Patikala
- Ahmad Zaki + 4 more
The advancement of digital technology requires teachers to possess strong digital literacy skills to create learning experiences that are creative, efficient, and aligned with the needs of 21st-century students. However, many teachers in regional areas still face challenges in utilizing technology due to limited infrastructure and a lack of technical knowledge. This program was conducted to help teachers improve their skills in developing engaging and time-efficient digital learning media through training on the efficient use of Canva, aiming to strengthen teachers’ digital literacy and support the transformation of classroom learning. The training was implemented in four stages: needs analysis, face-to-face training, post-training mentoring, and evaluation. The needs analysis was carried out through an online survey to assess teachers’ initial digital skills. The face-to-face training was conducted for one full day at the SMPN 1 Maros auditorium and involved 15 teachers (11 mathematics teachers and 4 from other subjects). Using a hands-on approach, the training focused on introducing Canva’s features, strategies for utilizing templates, visual design principles, and integrating the media into online learning platforms. Post-training mentoring was conducted over two weeks via an online group and consultation sessions with facilitators. The results showed that all participants successfully created at least one digital learning product that was more visually appealing and efficient, and these products received positive responses from students. This program demonstrates that short, hands-on training combined with online mentoring is effective in enhancing teachers’ digital literacy and fostering their active participation in developing creative digital learning materials.
- New
- Research Article
- 10.54373/imeij.v6i7.4401
- Nov 2, 2025
- Indo-MathEdu Intellectuals Journal
- Windiani Astuti + 2 more
This study was motivated by the low interest in reading among students, which is caused by the limited variety of learning media used in schools. The purpose of this study was to develop and produce learning media in the form of metamorphosis comics that are suitable for use by third-grade elementary school students. This study was a Research and Development (R&D) study using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The validation process was carried out by media experts, subject matter experts, language experts, and education practitioners. The results of the data analysis showed that the assessment by media experts obtained a feasibility percentage of 88% (highly valid), subject matter experts 80% (valid), language experts 92% (highly valid), and practitioners 99% (highly valid). Individual trials showed a result of 94.4% (highly valid). Based on these results, the metamorphosis comic learning media was declared highly valid and suitable for use in learning activities in Year 3 of primary school.
- New
- Research Article
- 10.33578/pure.v1i2.p94-102
- Nov 2, 2025
- Pucuk Rebung: Jurnal Pengabdian kepada Masyarakat
- Siti Fatimah Zahara + 3 more
The objectives of this activity are: (1) Improving the ability of teachers to create a pleasant learning atmosphere for students. (2) Cultivating teachers to apply innovative, creative, effective, and fun learning in every activity (3) Improving teacher professional competence and pedagogy, especially in improving teacher competence through interactive learning models, the method used consists of (a) Counseling is intended to improve knowledge and understanding of innovative learning models, (b) Training, which is carried out by providing opportunities to practice accepted learning models. (c) Assistance, intended as a follow-up to this activity service. Assistance to teachers can be an advisor to problems faced in schools. Therefore, this training intends to improve teacher competence through interactive learning training as a learning medium at MAS Aliyah Tahfizil Qur’an Medan and how the competence of teachers in utilizing interactive learning models.
- New
- Research Article
- 10.26877/paudia.v14i4.2338
- Nov 2, 2025
- PAUDIA
- Riski Indriyani + 1 more
This research focuses on developing an interactive picture book as a learning medium to teach the concept of quantity comparison to early childhood learners. The study addresses a critical need for more effective and engaging educational tools, as conventional teaching methods often prove insufficient and are not well-suited to the cognitive characteristics of children in the preoperational stage. The research followed a Research and Development (R&D) approach, utilizing the ADDIE development model. This process encompasses the stages of analysis, design, development, implementation, and evaluation. A limited trial was conducted with 11 students from a kindergarten, aged 5-6 years. The findings from expert validation demonstrated that the medium is highly valid, achieving an average validity score of 96.36%. Additionally, practicality assessments provided very positive feedback, with a 90.9% score from teachers and a 91.24% score from parents, confirming the medium’s practical utility. The student trial also revealed a notable improvement in children's enthusiasm, active engagement, and overall comprehension of quantity comparison. Ultimately, this study's practical contribution is the development of a valid, practical, and effective innovative learning medium that can serve as a valuable resource for educators and parents.
- New
- Research Article
- 10.33578/pure.v1i2.p72-78
- Nov 2, 2025
- Pucuk Rebung: Jurnal Pengabdian kepada Masyarakat
- Merri Silvia Basri + 1 more
Improving the professionalism of Japanese teachers is indispensable. So that the ability of teachers in delivering learning is improved. Therefore, it is necessary to hold workshops and mentoring in making learning media for Japanese teachers. Especially the learning media intended for learning sakubun. Workshop materials include, 1) Introduction to drawing media, 2) Things to be aware of using drawing media in Japanese writing teaching, 3) Benefits of using drawing media in teaching Japanese writing skills, and 4) Discussions and presentations on the use of drawing media. Methods used during workshops and mentoring are lectures, discussions, mentoring. After that, participants are guided to create drawing media and sakubun. This activity is quite successful when viewed from the enthusiasm of the participants in participating in the workshop and mentoring media making. So that it can be a motivation for teachers to be more creative in making learning media and learning about sakubun. The success of this activity was thanks to the good cooperation of community service team members with the Principal of SMA Plus Pekanbaru, Riau.
- New
- Research Article
- 10.61181/ww7hhj65
- Nov 2, 2025
- Tarsib: Jurnal Program Studi PGMI
- Tuti Marlina + 1 more
The application of the Merdeka curriculum in Indonesian language learning has become a complex and challenging topic. Although the Merdeka Curriculum aims to provide more freedom to teachers and students in determining learning methods and materials, there are various problems that arise in its implementation. This research aims to identify and analyze the problems faced in implementing the Merdeka Curriculum, especially in learning Indonesian. As well as solutions carried out by teachers in overcoming problems that occur in the Class 5C Madrasah Ibtidaiyah Al Fithrah Surabaya class. This research method uses a descriptive qualitative approach and data collection techniques using observation, interview and documentation. Data analysis is carried out through data collection, data reduction, data presentation, and drawing conclusions. The results of research on the implementation of the Merdeka curriculum at Madrasah Ibtidaiyah Al Fithrah Surabaya have started in stages since the 2022-2023 academic year and are going quite well even though there are obstacles such as students’ low interest in reading, poor understanding of vocabulary, and the inability to differentiate between standard language and internet language. The solutions implemented include getting students used to reading, choosing reading that they like but are educational, creating vocabulary learning media, as well as providing in-depth training and using technological media for contextual learning with regular evaluations.
- New
- Research Article
- 10.54373/imeij.v6i7.4412
- Nov 2, 2025
- Indo-MathEdu Intellectuals Journal
- Fadila Dwi Ananda + 2 more
This study aims to develop a digital Pop Up Book learning medium based on Open Ended Problems to improve students' mathematical concept comprehension skills in the subject of cubes in Grade VII at SMP Negeri 9 Sungai Raya. The method used is Research and Development (R&D) with a 4D model modified into three stages, namely Define, Design, and Develop. Research data was obtained through validation by subject matter experts, media experts, and language experts, as well as through questionnaires for teachers and students and learning outcome tests. Data analysis was conducted using descriptive quantitative and qualitative methods. Validation data was analysed using percentages to assess the validity of the media, while practicality was determined based on the responses of teachers and students regarding the ease of use and attractiveness of the media. The effectiveness of the media was measured by comparing the average pretest and posttest scores to see the improvement in students' understanding of mathematical concepts. The results of the study indicate that the Open Ended Problem-based digital Pop Up Book is highly valid in terms of content, appearance, and language, and is considered practical and easy to use in the learning process. In addition, this media has been proven to be effective in improving students' understanding of cube concepts through open-ended problem-solving activities that stimulate critical and creative thinking. Thus, this media is suitable for use as an innovative alternative in interactive mathematics learning in junior high schools
- New
- Research Article
- 10.59525/aij.v5i2.1069
- Nov 2, 2025
- Abdimas Indonesian Journal
- Beni Arbi Batubara
This community service activity was carried out to strengthen the capacity and competence of teachers in facing the challenges of education in the digital era. The digitalization of education requires teachers to be able to adapt to developments in information and communication technology (ICT) and integrate it into the learning process creatively and effectively. This activity was carried out with teachers who are members of the Indonesian Kindergarten Teachers Association (IGTKI) in all sub-districts throughout Medan City. The implementation method was carried out through training, workshops, and intensive mentoring on digital literacy, the creation of interactive learning media, and the use of online learning platforms. The results of the activity showed a significant increase in teachers' understanding and skills in designing digital-based learning that is engaging, interactive, and contextual. Through this program, teachers are able to utilize technology as a means of strengthening creativity, collaboration, and communication in early childhood learning. Thus, this community service activity contributes to forming an educational ecosystem that is adaptive, innovative, and ready to face the digital transformation in the future.
- New
- Research Article
- 10.38073/jpi.v15i2.3379
- Nov 1, 2025
- Jurnal Pendidikan Islam
- Reno Supriyandi + 2 more
Character education has become a central concern in the development of quality human resources, particularly in Islamic educational institutions where the integration of religious and disciplinary values is essential. However, the effectiveness of strategies implemented by teachers in cultivating these values often faces challenges related to students’ diverse backgrounds, the boarding school environment, and institutional resources. This study aims to analyze the strategies implemented by Islamic Religious Education (PAI) teachers in cultivating religious and disciplinary character values of class XI students at MAN Insan Cendekia Bengkulu Tengah, as well as identifying factors that influence the implementation of these strategies. This type of research uses a qualitative approach with the methods of in-depth interviews, participatory observation, and documentation studies, this research examines the holistic and integrated practice of character education in a boarding school environment. The results showed that PAI teachers implement various strategies that are mutually sustainable. To cultivate religious character, the strategies include scheduling and special attendance of worship practices, utilization of educational rules and sanctions, giving additional practice tasks, intensive coaching in the dormitory, exemplary PAI teachers (uswatun hasanah), and utilization of learning media and technology. Meanwhile, to cultivate the character of discipline, PAI teachers implemented the enforcement of school rules and regulations, the provision of sanctions and rewards, supervision and guidance in the dormitory, and the implementation of the parenting program. The implementation of these strategies is influenced by various factors, both supporting and inhibiting. Supporting factors include active support from parents, competence and professionalism of PAI teachers, conducive school environment, availability of adequate facilities and infrastructure, and students’ intrinsic motivation and awareness.
- New
- Research Article
- 10.11591/edulearn.v19i4.20950
- Nov 1, 2025
- Journal of Education and Learning (EduLearn)
- Rian Vebrianto + 3 more
Learning loss can be characterized by several things such as a lack of student interest in learning where students are not focused and easily lazy in learning. This learning loss will get worse if the material presented in the lesson is abstract in nature and cannot be seen in real terms by students. With the use of a hologram projector, this study intends to evaluate the efficacy of interactive learning media in the form of hologram-based learning modules. In this case, quasi-experimental research methodology through nonequivalent control group design was employed in this study. The sampling technique is purposive sampling. The two sample classes used are class VI A (control) VI B (experimental). The results of the independent t-test on sig. (2-tailed) of 0.0010.05 indicate a significant difference between the results of the control class and the experimental class. The effectiveness of the N-Gain pretest and posttest of student learning outcomes in the control class were 0.25 in the low category and 0.57 in the experimental class in the medium category. Therefore, the study findings indicate that hologram-based module, aided by a holographic projector, was deemed to be useful for use in the learning process. The conclusion of this study is that it is expected that teachers and educators will be able to employ engaging and tangible learning materials and be supported by technology, with the usage of holograms being one of the choices.
- New
- Research Article
- 10.30598/pakem.5.2.208-215
- Oct 31, 2025
- PAKEM : Jurnal Pengabdian Kepada Masyarakat
- Nessy Pattimukay + 1 more
Mathematics learning in elementary schools focuses on the development of conceptual understanding aimed at enhancing logical, analytical, and creative thinking skills, as well as their ability to solve real-life problems. Conceptual understanding of mathematics can be achieved through various approaches, one of which is the utilization of technology-based learning media, such as educational videos. The topics of Least Common Multiple (LCM) and Greatest Common Divisor (GCD) are among the essential materials taught in elementary schools that often cause difficulties for students in understanding and applying the concepts correctly. The community service activity aims to improve students’ understanding of mathematical concepts, particularly LCM and GCD, through the implementation of technology-based learning using educational videos. In addition, the activity seeks to foster students’ learning motivation and interest in mathematics and to provide teachers with innovative and engaging alternative teaching methods. The implementation method consists of three main stages: (1) preparation of learning media, including educational videos and student worksheets (LKPD), (2) classroom implementation at State Elementary School 283, Central Maluku Regency, where students watched the educational videos, worked in small groups of 4 -5 to complete the worksheets, and presented their results in front of the class, and (3) reflection, in which students provided written feedback on their learning experiences. The results indicate that the use of educational videos in mathematics learning effectively enhanced students’ understanding of LCM and GCD concepts, created a more interactive and enjoyable learning atmosphere, and increased students’ enthusiasm for learning. Teachers also benefited from the activity, as it provided a more engaging and effective teaching approach. Overall. The program successfully achieved its objectives and is expected to continue to further deepen students’ mathematical understanding and improve the quality of mathematics learning in elementary schools
- New
- Research Article
- 10.24967/esp.v5i02.4528
- Oct 31, 2025
- Ensiklopedia: Jurnal Pendidikan dan Inovasi Pembelajaran Saburai
- Nurul Hanifah Putri + 2 more
This study focuses on how the teacher manages learning media in English classes by comparing the teacher's reflective practices and the contents of teaching modules as official guides. The background of this study departs from the gap between the creativity of the teacher in the classroom and the administrative approach that is reflected in the learning documents. This study uses a qualitative case study design to describe in depth the practice of learning media management in schools. The data collected through in-depth interviews with teacher and document analysis of teaching modules. These two types of data used thematic analysis by applying triangulation methods to ensure the validity of the findings and reinforce the interpretation of the results. The results show that teacher actively choose and modify the media to be more interesting and in accordance with the ability of students, while also preparing alternatives when faced with technical obstacles. In contrast, the teaching module displays only standard media without reflection on their effectiveness or barriers to use. These findings indicate that teacher practice is more innovative than the content of teaching modules that are procedural. The research discussion emphasizes the need to integrate teacher's practical reflections into learning documents so that planning becomes more adaptive, contextual, and responsive to student needs.
- New
- Research Article
- 10.36312/panthera.v5i4.766
- Oct 31, 2025
- Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan
- Helmy Citra Ramadhani Putrarisna + 3 more
Teaching material on vernier calipers with 1/128 inch and 1/1000 inch precision in Vocational High Schools (SMK) faces numerous challenges due to technical complexity and limitations in visualizing conventional media. This research aims to quantitatively analyze the effectiveness of Audio-Visual-based learning media in enhancing student comprehension. The study employed a pretest-posttest control group design experimental method involving 30 students from the Motorcycle Engineering expertise program at SMK Muhammadiyah 2 Semarang. The participants were divided into two groups: an experimental group (using multimedia) and a control group (using conventional methods). The research instruments were validated by media and material experts, with results indicating high feasibility and reliability (CVR > 0.75, percent agreement of 95% for media and 94% for material). The results of the effectiveness test prove that the average post-test score of the experimental group was significantly higher than the control group, evidenced by an independent samples t-test (t = 7.641, p = 0.000 < 0.05). The N-Gain analysis also showed a significant difference, with the experimental group experiencing an increase in the high category (68%), while the control group only reached the Low category (27%). This demonstrates that the use of interactive visual media is effective in improving students' conceptual understanding and measurement skills. From these results, it can be concluded that PowerPoint-based audio-visual multimedia is proven to be significantly effective in improving student learning outcomes, particularly for material that is visual and complex. This finding supports the implementation of multimedia learning theory within the context of vocational education.
- New
- Research Article
- 10.15294/jpp.v41i2.27738
- Oct 31, 2025
- Jurnal Penelitian Pendidikan
- Anik Maghfiroh + 5 more
Education in the digital era demands increased digital integration in the world of education. This requires innovative learning media that can increase student engagement and achievement. However, this condition also presents challenges and demands for educators to have the ability to integrate information technology interactively during the learning process, so that learning objectives can be achieved optimally. Therefore, learning media are needed that support the learning process both classically and independently. This study aims to develop a flipbook-based e-module as an interactive learning tool for the Makeup course in the Beauty Education Study Program, Semarang State University. This study uses the Research and Development R&D (Research and Development) approach with the ADDIE model, which consists of five stages: analyze, design, development, implementation, and evaluation. Data collection was carried out through interviews, observation sheets, and tests. The validation results using the observation sheet showed an average score of 87.33%, while validation by material experts obtained an average score of 90.66%. Both results indicate that the developed e-module is valid and very feasible to use. The trial using the one group pretest-posttest model resulted in an average pretest score of 58.4% and an average posttest score of 86%. Meanwhile, the results of the student questionnaire showed that the use of the flipbook-based e-module obtained an average score of 77%, which is included in the very feasible category. Based on the results of the validation, trial, and student responses, it can be concluded that the developed flipbook-based e-module meets the criteria of being very valid and feasible to use as a supporting medium in a directed and effective learning process.
- New
- Research Article
- 10.15294/jpp.v42i2.34318
- Oct 31, 2025
- Jurnal Penelitian Pendidikan
- Putri Chairina Zulfiani + 5 more
The development of education today is marked by rapid technological innovation. This requires adjustments to the education system to keep in line with the needs of the workplace, which is also constantly changing due to technology. In other words, education needs to adapt so that graduates have skills that are relevant to the existing job market. The selection and use of learning media must be in line with the rapid advances in science and technology. Therefore, lecturers are expected to utilize information and communication technology to support the teaching and learning process, so that learning becomes more effective. The Cosmetology Education Study Program, as one of the study programs at State University of Medan, has a vision to become a superior study program in the field of vocational education, mastering technology, industrial engineering, and culture, in line with the field of cosmetology. To facilitate students in learning the material, the author created a digital learning medium in the form of a video tutorial on the use of electric facial care tools in the electric skin care subject in the Cosmetology Education Study Program, Faculty of Engineering, Medan State University. Therefore, this study aims to describe the practicality of video tutorials. This study is a quantitative descriptive study with data collection using questionnaires. The respondents in this study were 35 students majoring in Cosmetology who took the Electric Skin Care course in the odd semester from August to December 2024. The results of the study indicate that the tutorial videos used in the lectures were categorized as very practical with a score percentage of 42%; practical with a score percentage of 50%; and 8% were categorized as sufficient practical.
- New
- Research Article
- 10.31602/muallimuna.v11i1.19012
- Oct 31, 2025
- Muallimuna : Jurnal Madrasah Ibtidaiyah
- Siti Maelani Rahayu + 3 more
This study aims to develop a video animation–based learning medium called KERAMA (Leadership of the Prophet Muhammad SAW in Madinah) as an educational tool for teaching political education to sixth-grade elementary school students. The research employs the Design and Development (D&D) method using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. In the analysis stage, the researchers identified learning needs and selected material on the Prophet’s leadership in Madinah. During the design stage, storyboards, scripts, and visuals were created and tailored to the characteristics of elementary school students. In the development stage, the animation video was produced using Canva, Runway, and CapCut, resulting in an engaging and interactive presentation. The implementation stage involved testing the video in a sixth-grade classroom, engaging both teachers and students. Evaluation was conducted through expert validation and questionnaires to assess the feasibility and effectiveness of the video. The results show that the KERAMA animated video received highly positive responses from students. Many students stated that the material was easy to understand, the video enhanced their learning motivation, and its duration was appropriate. The visual illustrations and overall design were highly appreciated, with a high level of satisfaction reported. Furthermore, students indicated that the video made the learning process more enjoyable and effective compared to other learning methods. The KERAMA animation not only helps students understand the concept of the Prophet Muhammad SAW’s leadership but also instills relevant character values applicable in daily life. Therefore, this medium can serve as an effective learning innovation to support digital-based education in the modern era. This research is expected to make a significant contribution to the development of interactive learning media for primary education.