Routing is crucial in internet “communication” and is based on routing protocols. The routing protocol outlines the rules that routers use to share information between a source and a destination. In contrast, they do not move data from a source to the destination, but instead update the routing table containing data or, as we say, messages or information. Many routing protocols are available today, but they all serve the same goal-static and dynamic routing protocols. Dynamic routing is carried out automatically. Topology-based updates are made to routers, and routing tables are updated when topology changes. As a part of this research study, we will look at and analyze the protocols along with other associated research of RIP, EIGRP, and OSPF. In this study, we provide a practical analysis report by designing and implementing numerous LAN topology scenarios using the emulator (Graphical Network Simulator-3). Because of the proliferation of enormous commercial networks; their design uses a variety of routing protocols. so that a large network can remain connected; Network routers are required to implement route redistribution. This research develops the three phases on the same designed network topology and assesses the presentation of route redistribution across three routing technologies. RIP, EIGRP is the first phase, EIGRP, OSPF is the second, and RIP, OSPF is the third. This research also analyses the compatibility of the two separate versions of routing information protocol on the designed network topology in order to assess how two versions may interact with one other. This offers us the notion that there is a way out of it when the same problem emerges associated to EIGRP, OSPF, or BGP if protocols, as we know, Version-1 and Version-2 do not interact to one other. In this research, we also design the network lAN architecture and setup by utilising GNS-3 in order to evaluate how rip supports merely subnetted networks and eigrp supports major networks.
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