In the academic circle, the identification of infringement of game virtual property mainly focuses on the identification of the nature and value of game virtual property itself. The standard that is about conviction and sentencing of infringement of virtual property is confused in the application of criminal law. Specifically, there are disputes over the legal attributes of network virtual property, the rules of crime identification are not three-dimensional, and the value identification standards of network virtual property are not uniform. Therefore, the judgments of similar cases are in conflict with each other and even the results of different judgments in the same case are different. This paper has adopted a multi-dimensional evaluation and analysis of the infringement of virtual property, comprehensively using behavioral means, technical methods to identify, according to the nature of the act, the severity of the crime and other ways to evaluate. This paper analyzes the dilemma of rule identification in the judicial practice of infringement of virtual property of games, and classifies the means of infringement, the purpose of infringement, the circulation of virtual property and the way of acquisition. The author conducts further research and analysis on the infringement of game virtual property, and provides a more comprehensive and three-dimensional thinking direction for the judgment of such cases in judicial practice to improve the efficiency and fairness of judicial practice.