The application of games in the field of education has brought new developments and updated educational needs to games. To maintain and improve students' learning motivation and interest, and more effectively carry out personalized teaching capabilities, research focuses on students' personalized knowledge structure. Starting from tracking the differences in knowledge structures among different learners, a game model based on entrepreneurial education theory has been designed. Through modeling learner knowledge using Bayesian network, the research constructs a game framework of entrepreneurial education for adaptive learning. On this basis, a new feature crossover method is proposed to construct a deep knowledge tracking model based on feature embedding and attention mechanism. It was combined with adaptive learning technology to ultimately construct an entrepreneurial education game model that integrates adaptive learning and improved deep knowledge tracking. A total of 379 students participated in the experiment. The experimental results on the ASSISTments09 open data set show that the area value under the receptivity curve of this model is 0.913, which is 8.8% to 26.6% higher than that of advanced models of the same type. The performance of the research model is optimal on different training scale data. Students' adaptability to entrepreneurship education games is higher than classroom teaching, with a difference between 2% and 11%. The experimental data demonstrates the high applicability of this research method and also achieves the goal of game design, which has certain practical teaching application value.
Read full abstract