Gesture Recognition pertains to recognizing meaningful expressions of motion by a human, involving the hands, arms, face, head, and/or body. It is of utmost importance in designing an intelligent and efficient human–computer interface. The applications of gesture recognition are manifold, ranging from sign language through medical rehabilitation, monitoring patients or elder people, surveillance systems, sports gesture analysis, human behaviour analysis etc., to virtual reality. In recent years, there has been increased interest in video summarization and automatic sports highlights generation in the game of Cricket. In Cricket, the Umpire has the authority to make important decisions about events on the field. The Umpire signals important events using unique hand on signals and gestures. The primary intention of our work is to design and develop a new robust method for Umpire Action and Non-Action Gesture Identification and Recognition based on the Umpire Segmentation and the proposed Histogram Oriented Gradient (HOG) feature Extraction oriented Non-Linear Support Vector Machine (NL-SVM) classification of Deep Features. Primarily the 80% of Umpire action and non-action images in a cricket match, about 1, 93, 000 frames, the Histogram of Oriented Gradient Deep Features are calculated and trained the system having six gestures of Umpire pose. The proposed HOG Feature Extraction oriented Non-Linear Support Vector Machine classification method achieves the maximal accuracy of 97.95%, the maximal sensitivity of 98.87%, the maximal specificity of 98.89% and maximal Precision of 97.02% which indicates its superiority.
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