Articles published on Digital Artists
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- New
- Research Article
- 10.54097/d2yzav62
- Apr 20, 2026
- International Journal of Education and Humanities
- Xinhua Ran
As an important narrative space in digital media art, the construction of futuristic urban sci-fi scenes is undergoing a paradigm shift from static modeling to real-time interaction. This paper takes Unreal Engine as the research object to explore its technical logic and aesthetic mechanisms in constructing futuristic urban scenes. The study finds that Unreal Engine, through three major technical pathways-procedural generation, real-time rendering, and virtual production-resolves the long-standing "scale-detail-efficiency" impossible triangle in sci-fi city construction. Furthermore, the engine not only serves as a tool intermediary but also participates as a "technical subject" in the production of meaning within the scene. It enables the city to transform from a viewed landscape into an experienceable "world," redefining the ontological status of virtual cities at the intersection of technical operation and aesthetic perception. This provides a new theoretical perspective for understanding the practice of "world-building" in the digital age.
- New
- Research Article
- 10.21869/2223-1552-2026-16-1-270-281
- Apr 18, 2026
- Proceedings of the Southwest State University. Series: Economics. Sociology. Management
- E V Popov + 2 more
Relevance. With the development of digital technologies, the analysis of the form and content of contemporary digital art has become a priority research task, necessitating a discussion of the typology of digital art and the mechanisms by which societal values are shaped within a philosophical, cultural, value-based, and economic context. In today's context, the study of the mechanisms of digital art as a system for shaping traditional values is particularly relevant. The purpose is to develop a conceptual framework for the mechanism by which digital art influences the formation of traditional value systems. Objectives: to identify the essence of digital art and its attributes, develop its typology, and identify the channels through which digital art influences traditional value systems. Methodology. The methodology is based on an interdisciplinary analysis of digital art interpretation based on value-based, cultural, technological, and economic approaches. To achieve this goal, methods of semantic and content analysis, a review of scientific research, and general scientific methods of analysis, synthesis, and generalization were used. Results. This article summarizes approaches to understanding digital art, identifies its attributes ‒ technological development, social interaction, and economic performance, and defines a matrix for the application of digital tools in contemporary art forms. Elements that determine the effectiveness of digital art as a communication channel in the formation of traditional values are identified: digital inclusivity, interactivity, social interaction, mass appeal, and institutionalization. Conclusions. Understanding the multifaceted nature of digital art is the basis for examining its impact on traditional value systems. The results obtained will allow for the further development of approaches to the formation of creative industries and the art market, as well as the refinement of tools for the development of digital art markets.
- New
- Research Article
- 10.55041/isjem06328
- Apr 14, 2026
- International Scientific Journal of Engineering and Management
- Deepika Yeredla + 5 more
Abstract—Synthetic media is digital content produced or modified by artificial intelligence (AI) techniques such as deepfake videos. The rapid progress of deep learning models has enabled the creation of highly realistic synthetic media. While these technologies are accelerating innovation in entertainment, education, and digital art, they pose significant ethical and societal risks, including misinformation, identity theft, reputational damage, and privacy violations. In this paper, an overview of synthetic media synthesis is presented, and various AI-driven detection methods are surveyed, with a specific focus on convolutional neural network (CNN)-based approaches. The proposed system aims to strengthen digital content verification and enhance media integrity by providing a reliable, automated framework that accurately distinguishes synthetic images from authentic ones. Keywords – Synthetic media, Deepfake detection, Convolutional Neural Networks (CNN), Deep learning, Feature extraction, Image Classification.
- New
- Research Article
- 10.1038/s41598-026-47788-w
- Apr 14, 2026
- Scientific reports
- Chengao Bao
The capacity to identify, adjust to, and interact with human emotions has become a crucial component of effective art communication in digital and interactive environments. Measuring smart art communication through an Emotional Intelligence (EI) lens is not easy since human emotional reactions are unpredictable, biased, inexplicable, and hard to measure. To overcome this problem, this paper suggests a q-Rung Orthopair Fuzzy Collaborative Unbiased Rank List Integration (qROF-CURLI) multicriteria decision-making (MCDM) model where uncertainty in expert judgments is modelled by a q-rung orthopair fuzzy set (qROFS) and the CURLI mechanism combines the rankings of individuals to produce a final and unbiased overall ranking. Expert linguistic assessments are converted into qROF numbers and aggregated to construct the decision matrix, after which the CURLI procedure produces the final ranking of alternatives. The applicability of the proposed framework is demonstrated through a decision-making case study related to smart digital art communication platforms, involving fifteen alternatives evaluated across nine criteria by four decision-makers. The criteria of benefits include Emotional Recognition Capability, Emotional Adaptability, Audience Engagement, Empathy Enhancement, Technological Integration, and Cultural Relevance, whereas the costs criteria include Implementation Cost, Technical Complexity, and Ethical Risk. According to the results, the gamified and AI-adaptive communication platforms receive the best rankings. The sensitivity analysis and benchmarking on the existing qROF-MCDM approaches prove the stability and reliability of the model. The suggested framework offers a usable support to assess emotionally intelligent digital art communication systems and offers a unique combination of CURLI rank aggregation with the MCDM using qROF in order to enhance the reliability of collective decisions that are made under uncertainty.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7483
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Pratibha V Kashid + 5 more
The digital art blistering phenomenon has transformed the manner in which art is produced and contextualized in the art markets in the world, though it has occasioned concerns that border issues of ownership, authenticity and provenance which are horrifyingly questioned. Easy reproduction, editing and re transmission, and proving the authorship and protecting of the artists is difficult in digital art. The provided paper explores the possibility of the blockchain technology being a secure and open method of controlling the ownership of the digital art object and enhancing the authenticity records. Blockchain helps in the creation of verifiable histories of digital assets that cannot be changed and this is done by allowing decentralized ledger keeping, cryptographic hash and smart contracts to be used to create the records. The article also involves the research of blockchain-based systems in particular with the involvement of Non-Fungible Tokens (NFTs) as the embodiment of a unique digital piece of art. It proposes a theoretical model that entails artist registration, tokenization of artwork, ownership tracking, and verifications to ensure the safety of provenance and authenticity. The implementation plan will outline the process of the implementation of a blockchain-based tool, namely, the decentralized storage and the automation of smart contracts, which will allow facilitating an effective transaction and the payment of royalty. Furthermore, a comparison of the advantages of introducing blockchain-based systems over traditional models of art ownership is described in terms of the security, transparency, and accessibility. The paper does list such problems as scalability, regulatory uncertainty and environmental issues, despite these advantages. Based on the findings, it can be concluded that blockchain technology can change the digital art ecosystems which provide a reliable platform of ownership verification and empowering artists, and also emphasize the need to conduct further research and sustainable development.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7495
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Fabiola M Dhanraj + 6 more
International exhibition of digital art and the rise in worldwide connectivity of cultures have required new strategies of managing large-scale exhibitions. Conventional curation approaches are severely constrained by handling thousands of arts pieces representing different cultural backgrounds, necessitating manual sorting, thematic sorting by hand, and being not very scalable. This study suggests an all-encompassing virtual curation solution that uses artificial intelligence, machine learning, and semantic technologies to plan and automate the process of organizing international digital art exhibitions. The suggested multi-layer system combines the data retrieval on world repositories, AI-based classification and clustering, automated theme generation, and the customized user navigation in virtual exhibition areas. Using convoluted neural networks to extract visual features, natural language processing to extract metadata and graph of knowledge to perform semantic linking, the system attains more accuracy in curation relevance than traditional approaches. The results of experimental evaluation with a wide range of 15,000 digital artworks representing 47 countries show that there are considerable gains in the quality of curation, measures of diversity, and user interactions. The framework is 92.4% curation relevance accurate, 0.847 diversity index and 87.3% user satisfaction score and also exhibitions of 100 to 10,000 or more works of art can be scaled. The performance benchmarks demonstrate that it has 89.7% efficiency improvement in time compared to manual curation and greater cross-cultural adaptability. The system has been able to roll out three international virtual exhibitions and this proves that it can be applied practically. This study forms a scalable, smart model on how to democratize entry to digital art in the planet, maintaining cultural authenticity and artistic integrity.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7468
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Vijaya Balpande + 5 more
The application of artificial intelligence to creative processes has profoundly changed the modern digital art and illustration processes. Generative Adversarial Networks (GANs) are among many other AI approaches that have become potent in creating quality visual art and assisting the exploration of art. In this paper, the author explores the use of GANs as a creative collaborator in the digital painting and illustration workflow. The paper analyzes the technical principles behind GAN architectures, their use in the artistic image generation, and their role in human-AI creative processes. The most important applications of GAN systems, such as concept generation, style transfer, image-to-image translation, and automated colorization, are examined in order to comprehend how the technologies can support an artist at any phase of visual creation. The examples of major GAN models DCGAN, CycleGAN, StyleGAN, and StyleGAN2 are also compared to discuss the effectiveness of these models in the synthesis of artistic images. According to the results provided, it is seen that advanced architectures are better in image realism, consistency of structures and artistic usability than the previous models. Moreover, the study demonstrates the advantages of GAN-based tools as it promotes quick ideation, experimentation with styles, and design feedback, without taking control of the creative process of artists. The paper also talks of the technical structures of integrating GAN systems in the digital art setting and talks about issues of ethical issues surrounding authorship, originality, and bias in the dataset. All in all, the results indicate that the technologies based on GAN redefine the production of digital art by facilitating the interactive collaboration between human creativity and machine intelligence and creating new opportunities in the realm of innovations in computational creativity and digital illustration practice.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7498
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Kiran Ingale + 6 more
Algorithmic creativity has become a paradigm shift in digital art in the modern world, facilitating new interactions between intelligent computational systems and human artists. This research examines how the use of algorithmic processes in the development of artworks by humans and machines impacts human-computer co-created visual art and evaluates the impact of artificial intelligence in creative production. The study analyzes theoretical approaches to algorithmic creativity, computational systems of generative systems and the role of artists in AI-based creative systems today. It is a developed structured experimental system whereby generative models are conditioned using curated visual data to create algorithmically generated artwork which is then human artistic edited. The evaluation methods that are used to quantify and evaluate creative and originality, stylistic diversity and aesthetic value in both AI-generated and human-machine collaborative pieces are based on quantitative and qualitative type. The comparative analysis shows that works of art created in collaboration are more stylistically diverse, have better conceptual integrity and score higher in aesthetic evaluation than the solely algorithmic ones. The results show that artistic variability and visual complexity are highly dependent upon algorithmic parameters and cultural relevance and conceptual meaning depends on human curatorial intervention.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7463
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Mary Gladence L + 6 more
The current speed in generative artificial intelligence has brought major development to the creation of digital art, but the current models are in most cases incapable of producing true creativity because of their dependence on learned data distributions. This article introduces a new model, which includes quantum-inspired algorithms into the generative digital art models to foster creativity, diversity, and originality. Based on the ideas of superposition, probabilistic representation, and quantum-inspired optimization, the suggested solution refuses the latent space definition as a high-dimensional probabilistic landscape, which allows exploring various artistic options at the same time. The architecture has quantum-inspired encoding, annealing-like optimization and stochastic sampling sequences in traditional architectures of GANs and diffusion models. Test on experimental evaluation was done based on benchmark datasets such as WikiArt and large-scale art corpora. The suggested model was evaluated on the basis of not only quantitative measures like Fréchet Inception Distance (FID), Inception Score (IS), and a complex Creativity Index (CI), but also qualitative human evaluations. Findings prove that quantum-inspired model outcompares classical generative models in terms of lower FID scores, greater diversity, and much better novelty. User studies also conclude aesthetic appeal and originality of generated art works. The results suggest the prospect of quantum-inspired computation being a viable and realistic scalable method of further development of computational creativity. The research is valuable as it helps to develop a more expressive and innovative form of generative systems through the application of the ideas of quantum theory and artificial intelligence. In the future, it will be integrated with actual quantum hardware and multimodal creative uses.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7444
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Gajanan Bonsale + 5 more
The blistering growth of digital technologies has put a major shift in cultural production, distribution, and governance all over the globe. With the advent of digital art, web-based creative platforms, and the use of artistic works by artificial intelligence and generative tools, the process of creating, sharing, and consuming works of art has been re-established. On the one hand, these inventions increase the accessibility, engagement and cultural exchange around the globe, on the other hand, they create issues of governance and policymaking that are complicated by the questions of intellectual property rights, ownership, ethical regulation as well as cultural preservation. This paper discusses the changing culture policy and governance in the digital age of creative processes through the fusion of digital transformation in cultural production and the contribution of the emerging technologies like artificial intelligence on creative processes. The study also explores the national and global policy frameworks to govern the digital cultural ecosystems with a focus on the roles of governments, cultural organisations and technology firms in the development of responsible digital cultural regulation. The major problems of governance such as protection of copyright, regulation of works created by AI, the balance of the cultural maintenance and the technological development are discussed critically. Also, there are select case studies of government-funded digital art projects, cultural heritage digitization projects, and policy reactions to AI-enhanced creative platforms that are being utilized to demonstrate how governance can be applied practically.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7481
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Ashutosh Kulkarni + 5 more
Interactive mixed-reality (MR) installations represent a radically different variant of convergence of material objects with the latest methods of digital projection that creates immersive and interactive experiences in art. The current paper is an outline of the design and installation of MR installations that can harmoniously blend the material or tangible component of wood, metal, cloth and transparent media with the interactive dynamic projection and real time interaction systems. The researchers are interested in spatial correspondence of physical and virtual objects with the help of sensor-based tracking and geometry calibration, as well as AI-mediated interaction modelling. The system design hybrid between high-resolution projectors, depth sensors and rendering engines is developed that gives appropriate alignment, low-latency interaction, and dynamic visual feedback. The implementation strategy involves setting up the environment, fabrication of materials, and the use of multi-surface calibration to enhance projection fidelity and interest to the users. The results of the experiment indicate that the immersion, the accuracy of interactions, and the adaptability of the visual aspect have been improved considerably with the help of an experimental installation system in comparison to a classical one. The findings indicate that physically augmented textures with computational enhancing effects are quite effective in the process of increasing perceptual realism as well as audience involvement. This project will be of value to spatial computing and digital art as it provides a scalable and modular pipeline of MR installation that can be used in a gallery, public area, and interactive exhibition.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7499
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Rahul Thakur + 6 more
Color harmony is a form of visual aesthetics that exists in digital art and influences the perception, emotion and the quality of the entire design. The more complex the digital creation of art, the more the systematic means of picking out combinations of colors is becoming a necessity as a replacement of the older systems of color combinations that were picked out intuitively. The authors have discussed in this paper the computational colour theory model in visual harmony optimisation in the creation of digital artwork by integrating conventional colour theories with the latest algorithmic and data-driven techniques. The paper explains the theory of colour and colour space perceptions, and the measures of harmony, and then goes further to explain the computational methods of rule-based systems, mathematical modelling, optimization algorithms and machine learning strategies. It is recommended to introduce a comprehensive implementation structure, such as system architecture, data preparation, model training and digital art pipeline preparation. Experimental evaluation based on quantitative measurement is achieved using quantitative measures, such as perceptual color distance, harmony scoring and contrast ratio, and mean squared error and qualitative user study. The results show that machine learning and hybrid networks are more effective in the accuracy and aesthetic quality to provide more flexible and context-sensitive color suggestions. Subjectivity of color perception, biased datasets, and the complexity of computations involved is a critical concern (which will be discussed in the paper) and future prospects, including the use of individualized color models, interpretable AI, and real-time optimization systems are mentioned.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7474
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Kanchan P Kamble + 5 more
The recent development of digital art and AI-driven creative technologies has created a greater necessity of organised ways of assessing the aesthetic value of digital artworks. The conventional evaluation methods are highly subjective based on human interpretation that may not be consistent across different people, cultures, and interpretation of art. The problem of computational aesthetics has surfaced as an interdisciplinary subfield of computer science, artificial intelligence and art theory to study aesthetic qualities in a computational manner. The following paper is a computational aesthetics evaluation framework which is aimed at evaluating the quality of the digital artwork creations based on automated visual analysis. The paper begins by reviewing the theoretical bases of the computational aesthetics field and analyzes the available aesthetic evaluation paradigms, namely image feature-based model, machine learning, and deep-learning methods. Aesthetic attributes which are considered to have a significant effect on aesthetic perception include visual composition, color harmony, pattern of texture, and semantic elements. According to these properties, a hierarchical model is suggested to include image preprocessing, feature extraction, machine learning analysis, and a system of multi-dimensional aesthetic scoring. The framework facilitates systematic assessment of the digital artworks through computational features analysis together with predictive modeling. Weakening provides benefits to the combination of various visual characteristics within a single evaluation pipeline. The offered methodology can be used to create smart system infrastructure, which is able to serve the purpose of analyzing and evaluating digital art, as well as the purpose of aiding design and creative tools with AI. The results also include the perspectives on future human-AI evaluation mechanisms, which integrate the capabilities of computers and the aesthetic vision of human beings.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7486
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Suhas Bhise + 5 more
Stable Diffusion models have become a groundbreaking technology in the field of generative artificial intelligence that has impacted concept art pipelines in the world of creative industries. This paper will assess the artistic capabilities of Stable Diffusion through the lens of its capability to produce high-quality, heterogeneous, and contextual visual images based on textual prompting. This study examines the main aspects such as dataset selection, prompt engineering strategies, model configuration, and fine-tuning techniques to gain more control over artworks and the faithfulness of output. A hierarchical pipeline that incorporates text conditioning, latent diffusion and post-generative refinement is suggested to streamline the process of concept art generation. The comparative analysis to conventional generative techniques, especially Generative Adversarial Network (GANs) shows that image coherence is improved, it is also stylistically diverse, and it is computationally efficient. The results of the experiment prove that Stable Diffusion outperforms in terms of visual realism, flexibility, and creative adaptability and can be a useful tool in the hands of artists, designers, and game developers. In addition, the paper covers applied implications, such as minimized production time and expanded ideation functionality, and limitation, such as timely sensitivity and ethical issues regarding data utilization. The results would indicate that Stable Diffusion models have a potential of transforming the workflows of digital concept art and enhancing the collaboration of human and AI creativity.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7507
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Ipsita Dash + 5 more
The adoption of Internet of Things (IoT) technologies and integration with the field of digital visual arts has made possible the creation of interactive art systems, which are responsive to the conditions in the environment. The paper presents the design and deployment of interactive visual art displays mounted in the form of the IoT which can adjust their visual representations, in real time, as a response to environmental data. The given system consists of several environmental sensors such as temperature, the intensity of lights, humidity, sound level, and movement detection that are connected using IoT sensor networks and microcontrollers processing units. These sensors continuously scan environmental information that are sent to a data processing unit, where decision logic algorithms are used to process the information and as such cause digital display interfaces to undergo respective types of visual changes. The conceptual model integrates hardware elements like sensors, microcontrollers and display systems with software systems that are built on dynamic visual representation and data centric interaction. By so integrating together, environmental variation affects other parameters of art, like color intensity, motion pattern, brightness, and visual composition. The paper outlines how IoT technologies can improve the level of audience engagement by changing the passive art displays into immersive and interactive activities.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7502
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- A Vijayalakahmi + 5 more
Pre-production phase of visual art is a very significant stage because it entails intellectual ideation, story development and search of design. The need to possess smart looking systems that can be utilized to augment the traditional ideation work is growing as well as requirements of fast and diverse creative effort are escalating. The article dwells upon the application of Large Language Models (LLMs) to generate creative concepts in pre-production in visual art. With their abilities to manipulate and generate semantically rich textual data, LLCs are in a good position to be utilized to assist in supporting the early-stage artistic processes. The study proposes a formal methodology that would involve timely engineering, notion generation, and evaluation into a human-AI work system. System architecture is a developed system that assists in the conversion of user specified inputs to structured creative concepts like design of characters, descriptions of scenes and thematic scripts. The paper also explains how LLC can be incorporated with digital art tools in such a way that the ideation process through text may be incorporated into a visual representation without interruption. The obtained outcomes of the experiment show that the workflows that are assisted by LLM have a positive influence on the diversity, originality, and the quality of idea generation as compared to the traditional methods of idea generation. The generated concepts are evaluated using a detailed evaluation framework to assess the quality of the concepts generated by using various measures such as coherence, relevance, aesthetic potential and diversity. In addition, the user study, which will be carried out with artists and designers, will assist in receiving the concept of the practical applicability and usability of the offered approach. The findings demonstrate that LLMs can be regarded as efficient co-creative partners that help users overcome the issue of creative paralysis and expand the scope of their conceptual exploration without losing their artistic control. Despite these advantages, the originality, bias and creative evaluation problems are still present, which proves the need of more research. The discussion of the future directions, including multimodal integration, personalization of AI tools, and the development of the standardized ways of creativity measurement, conclude the paper. Overall, the work is applicable to the field of computational creativity as it demonstrates the possibility of using LLM to enhance the pre-production process related to the visual art and rebrand the human-AI collaboration in the creative industries.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7496
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Prasanna Kumar E + 5 more
Generative systems that are based on emotions are a revolutionary approach in computational creativity because they allow the user to create visual artworks that are specific to the user and their emotional state. This paper will suggest a unified system wherein multimodal emotion recognition is integrated with powerful generative models to generate adaptive and expressive works of art. The system combines various modalities of inputs like facial expressions, voice signals and physiological data, and it detects and encodes emotions using deep learning networks such as convolutional neural networks (CNNs), long short-term memory (LSTM) networks and transformer based networks. An organized algorithmic sequence is proposed, including the parameterization, real time emotion recognition, feature encodings, and art creation that is adaptive. The experimental tests reveal dramatic enhancement of the accuracy of personalization, consistency in emotions, and interactivity when compared to conventional non-interactive systems of art. The results of visualization and case studies also prove the possibility of the system to dynamically change the artistic styles, color palette and compositions based on the preferences of particular users. This study presents the possibilities of emotion-sensitive generative models to reconfigure human-machine co-creation, provide scalable approaches to interactive digital art, therapeutic and immersive user-centered design spaces.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7462
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Al Yusra Sikander + 5 more
The digital canvases that are sensor-integrated is another new twist in the world of interactive visual art since artists can now dictate the digital paintings by natural gestures. The given paper gives a full architecture of the construction and introduction of such systems based on the integration of multimodal sensing technology like motion sensors, depth cameras, inertial measurement units (IMUs), and touch-sensitive interfaces. The proposed system architecture has a potent gesture processing unit and high quality rendering unit making access to art in real time easy. Gesture recognition and classification is a gradual process algorithm that is developed using machine learning and allows a correct analysis of hand movements and body actions. These gestures are dynamically assigned to the processes of art such as brush strokes, tweezing of textures, mixing of colors and geometrical changes. Moreover, the adaptive learning capabilities of the system also tailor the response to the user interaction patterns, making the system more expressive in the field of creativeness. An edited list of gestures and a calibrated hardware system is experimentally tested with significant improvements in workspace accuracy, response rate, and control compared to the traditional digital input applications. The results show how the system has the potential of rebranding the digital art production by offering more interactive, natural and responsive space to creative work across different artists.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7479
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Leena Deshpande + 5 more
The whole process of sculpture has been transformed significantly with the invention of the 3D printing technology, and has re-evaluated the relation of art, material or digital innovation and provided more significance to the contemporary visual culture. The paper examines how additive manufacturing affects the traditional sculpture in that it presents new ways of creativity, precision and effectiveness in production. It begins with discussing the transformation of old methods of sculpture and integration with digital fabrication technology such as Computer-Aided Design (CAD) and 3D printing technology (Fused Deposition Modeling (FDM) and Stereolithography (SLA)). A comprehensive literature review describes the current trends of the digital art practices, material innovation and composite creative processes. This paper derives an idea of a hybrid form of traditional craftsmanship and the digital act of creation with the emphasis on the hybrid sculptural process. A case-implementation is used in the paper to illustrate the practical implementation and effectiveness of the framework. The standard sculpture and 3D sculpture are compared based on the factors such as the time efficiency, cost, precision and creativity. The findings reveal that 3D printing enhances precision, repeatability and more intricacy of designs, yet the conventional methods offer a richness of touch and a depth of expression. The study also addresses limitation issues including material constraints and consideration of the artistic authenticity.
- New
- Research Article
- 10.29121/shodhkosh.v7.i4s.2026.7488
- Apr 11, 2026
- ShodhKosh: Journal of Visual and Performing Arts
- Anshul Srivastava + 5 more
The active evolution of digital technologies has impacted the contemporary visual art colossally, as it has provided the possibility of creating new approaches to the narration of stories based on the combination of data, artificial intelligence, and the interactive technology. This essay provides an argument about the idea of data-driven storytelling as the means of enriching the narrative content of the digital visual images. It also examines the way in which the structured and the unstructured data can be turned into meaningful visual stories beyond the more traditional and non-evolving representations. The article unveils some of the biggest hindrances to the process of filling the gap between data analysis and the representation of this information in art, in particular, the coherence, emotional appeal and interpretability. To deal with these, a conceptual model is proposed which brings in five basic components viz. data acquisition, data processing and analysis, narrative construction, visual representation and user interaction. The form of integrating computing techniques and design is the way of arriving at a prototype system, depicting dynamic and interactive story telling. The analogy to the traditional visual art narrates about the advantages of the provided strategy in the framework of the richness of the stories, malleability, interactivity, and engagement of the users. These findings could indicate that data-driven narratives can be used to generate multi-layered and non-linear narratives that can be updated with real-time data and user feedback to generate more immersive and context-aware art experiences. The future directions which might be considered by the study are also touched upon like the use of immersive technologies and ethical concerns on the use of data. In general, this research contributes in some way to the future of digital art practices in that it provides a systematic approach of incorporating information and storytelling to enhance the impact of the story.