(Trendsetter Presentation) Mobile extended reality, encompassing augmented reality, virtual reality, and mixed reality, has advanced significantly over the past decade. Transitioning from high-cost, tethered systems into increasingly accessible, mobile-first platforms, these technologies have been integrated into education, training, and cultural sectors with varied results. As smartphones, head-mounted displays, and web-based frameworks evolved, so too did the opportunities and constraints of delivering extended reality experiences at scale. This presentation provides a structured overview of the current state of mobile extended reality. It is organised around five key developmental phases, beginning with early mobile visualisation and simple three degrees of freedom experiences, followed by the emergence of marker-based augmented reality and physical-digital hybrid approaches using 3D printing. Subsequent phases focus on mobile-first immersive learning, collaborative virtual environments, affective biometric feedback, and the recent shift toward spatial computing with artificial intelligence integration. The presentation draws on over twenty published case studies in education, health, construction, design, and cultural heritage. These include simulations for remote paramedic skill development, mobile augmented reality heritage tours, immersive cinema projects using heart rate and brainwave data, and international comparisons of mobile web-based augmented reality access and usability. Each case study is used to identify specific design challenges and pedagogical implications, including issues of onboarding, user interface complexity, physical discomfort, and cultural and ethical sensitivity. Lessons from these implementations are critically examined. Key successes include measurable skill transfer, high learner engagement, and the development of comparative visualisation pedagogy. Challenges include limited scalability beyond pilot deployments, insufficient inclusion of diverse learner needs, and difficulty sustaining cross-institutional collaboration. Design-based research and multimodal evaluation approaches have played an essential role in identifying these factors. The presentation also reflects on how mobile extended reality intersects with policy and standards. It includes examples from international safety guidelines, ethical design frameworks, and institutional deployment models. These considerations are used to inform a broader discussion of where mobile extended reality currently stands and where future development is needed. Participants will leave with a comprehensive understanding of the trajectory of mobile extended reality technologies and their application in real-world contexts. The session will be of particular relevance to educators, researchers, designers, and institutional leaders seeking evidence-informed guidance for designing, evaluating, or scaling mobile immersive learning environments. It will also identify future directions for research and development, including the need for longitudinal studies, integration of cognitive and emotional data, and improved accessibility for all learners.
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