Based on mobile edge computing and user perception technology, this paper analyzes and discusses the respective advantages and disadvantages of the important optimization models and mobile models in the animation art design, as well as the wireless block data transmission mechanism and protocol. In order to solve the problem that user mobility cannot be sensed, a content‐centric mobile edge animation art design mechanism based on user mobility perception is proposed. This mechanism comprehensively calculates the centrality of users’ perception of nodes, the idle rate of animation design, and the staying time of users in a small area. The mobile edge network controller integrates the information of each edge user’s perception node, calculates the importance of each edge user’s perception node and prioritizes it, and selects the appropriate content animation to design the user perception node according to the ranking result. Finally, various simulation or platform test experiments were carried out for all the design schemes in this paper, and the experimental results were analyzed. The simulation experiment results show that compared with the traditional animation design mechanism, the animation art design system effectively reduces the average number of hops for users to obtain content by up to 15.9%, improves the hit rate of edge user perception node animation design by at least 13.7%, and reduces the traffic entering the core network by up to 32.1%. According to the comparison results, the various designs in this work can successfully use sensor data to preclassify migration tasks in the mobile edge network environment. Compared with the latest block data transmission protocol, it has a significant performance improvement, reducing the data distribution delay by 34.8%, thereby helping to improve the overall efficiency of mobile edge computing.
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