- Research Article
- 10.32585/ijimm.v4i2.2834
- Nov 30, 2022
- Indonesian Journal of Instructional Media and Model
- Ilham Marnola + 4 more
Measurement-related math subject is taught in Madrasah Ibtidaiyah, but many students still struggle to understand the concepts making the subject becomes boring and unappealing. Low learning outcomes in mathematics might be caused by boredom with the subject and problems in comprehending. The Talking Stick learning model is implemented to help students who are struggling with mathematics. This study sought to determine whether the Talking Stick learning model may improve learning outcomes in mathematics. This experimental study used quantitative methodology. The participants were third-graders at MIN 9 Aceh Tengah. A formative test with multiple choice questions was used as the data collection tool. The test was administered to both the experimental and control classes in two stages, namely the pretest (beginning test) and post-test (final test). The t-test was the analytical method utilized. The data demonstrated that the Talking Stick learning approach might be used to enhance learning outcomes in mathematics.
- Research Article
- 10.32585/ijimm.v4i2.3285
- Nov 30, 2022
- Indonesian Journal of Instructional Media and Model
- Sri Istiqomah
Historical events in the past should be a mirror for the present generation in the life of the nation and state. This material is contained in the teaching of history in high school. The teaching of history which is expected to provide insight into the development and progress of Islam in the past seems to be of little interest to students, this can be seen from the low completion results of students and their lack of understanding of history. The problem-based Learning model is one of the simple methods that the author believes is appropriate to be able to increase the value of Islamic cultural history lessons. The purpose of this study is to increase student enthusiasm for learning so that it will improve student learning outcomes as well, especially to improve student learning outcomes through a problem-based learning model on the subject of the development of Islamic civilization in class XI SMAN 7 Semarang. Research methods using Classroom Action Research, with the subject and location of the research in Class XI. The results of the study in the pre-cycle there was a completion of learning of 29.41%, in the first cycle there was an increase to 79.41%, and in cycle II the average student completion was 91.18%. The conclusion of learning research on the development of Islamic civilization in the heyday of Islam with the problem-based learning model can improve the ability of students.
- Research Article
- 10.32585/ijimm.v4i2.2914
- Nov 30, 2022
- Indonesian Journal of Instructional Media and Model
- Susi Darihastining + 2 more
The role of lecturers in designing the teaching materials is very decisive successful learning and learning process through a teaching material. Teaching materials can also be interpreted as any form of materials arranged systematically that allows students to learn independently and are designed according to the applicable curriculum. The teaching material is unique and specific to achieve the learning objectives. Culture is a method for pre-service teachers to transform the results of observation into form and creative teaching material. The problem is appointed how the design of the teaching material through local wisdom as a form of independent curriculum application used by pre service teachers and lecturers in designing learning design that supports the independent freedom curriculum in the digital era. Research is in classroom action research. The research data is a design of teaching material in the form of learning design. The data sources were pre-service teachers who took the Micro Teaching course with 20 pre-service teachers as class of 2019 in academic year 2021/2022. Culture is also considered as a teaching material in the teaching and learning process. The application of E-PUB as the device of teaching material. The data collection technique is observation, documentation, and interview. The research instrument uses two aspects, namely: skill in arranging lesson plan and learning practice. The indicators of success are: (a) material understanding, (b) curriculum understanding, (c) learning practice, and (d) personality. The result of cycle I, 75% in sufficient category so it needs to continue to the next cycle. The result of cycle II is 91,66% is in very good category, 6,67 % is in good category and only one student is in fairly good category that is successful in cycle II in applying E-PUB.
- Research Article
- 10.32585/ijimm.v4i1.2022
- Aug 21, 2022
- Indonesian Journal of Instructional Media and Model
- Mohammad Omar Al-Momani
Psychologists point out that there are critical and highly sensitive periods in the development of children during which learning of their behavior patterns becomes possible, that is, there are certain environmental interactions during this period in order to progress naturally, and at the beginning of his interaction he can issue a greater number of responses with his environment , but whatever What remains of it and proves is what keeps it consolidating, and what fades and is deleted from the responses, it is the one that does not support, and the child in the characteristics of his first life suffers from what befalls others and suffers from psychological disorders and emotional and behavioral deviations as adults suffer. The psychological, emotional and physical development of the child is a continuous and escalating process, which is In its growth and gradation, it is affected by the factors of the physical environment and the social family
- Research Article
2
- 10.32585/ijimm.v4i1.2674
- May 30, 2022
- Indonesian Journal of Instructional Media and Model
- Camelia Manalu
Increasing students’ participation is the central issue in distance learning mode during the pandemic. A teacher must be able to give maximum effort in teaching in the classroom, for example, by using ICT. This study aims to find out whether using YouTube can increase students’ participation in distance learning. The design of this research is classroom action research (CAR), with the subject of the research was 21 students of class XI IPS at SMAN 6 Tualang. This research was conducted in one cycle consisting of 5 online class meetings that used Youtube. The findings showed that by using Youtube, the participation and activeness of the students increased, which could be seen from actively asking questions, being enthusiastic in answering questions, and enjoying the learning process.
- Research Article
- 10.32585/ijimm.v4i1.2597
- May 30, 2022
- Indonesian Journal of Instructional Media and Model
- Afifah Khansa Nadhiroh
Indonesia is a country rich in cultural diversity that is spread in every region, one of which is traditional games. The existence of traditional game from time to time began to eroded and forgotten among children. Along with the development of the times, educators must follow the development of existing technology and not forget the cultural values of the local area. The existence of traditional games can be maintained by introducing and integrating them into learning through teaching materials. Therefore, this research is focused on the development of e-suplement teaching materials physics based on flipbook in balogo traditional games. This research aim to determine the validity and feasibility of e-suplement teaching materials physics based on flipbook in balogo traditional games. This research uses the research and development method od 3D models (define, design and develop) modified Thiagarajan’s 4D models. The results of research indicates that e-suplement teaching materials physics based on flipbook in balogo traditional games is very good with validity 91,36%. The concluded is e-suplement teaching materials physics based on flipbook in balogo traditional games valid and very feasible for use in learning.
- Research Article
- 10.32585/ijimm.v4i1.2754
- May 30, 2022
- Indonesian Journal of Instructional Media and Model
- Eka Budhi Santosa
The purpose of this study was to see the readiness of teachers in conducting online learning. The characteristics of the teachers collected in this study were gender, generation, last education, teacher tenure, learning environment and variations of online learning models. This study uses the K-Means algorithm for clustering. The dataset used in this study were 96 junior high school teachers in Central Java who had a high level of internet self-efficacy. The dataset of teachers who have a high level of internet self-efficacy is obtained from the results of data analysis on 285 junior high school teachers, who have varying levels of internet self-efficacy, both high, medium and low. The results of the K-Means analysis obtained 8 clusters with various characteristics of each cluster. The data attributes analyzed were gender, generation, last education, teacher tenure, learning environment and variations of online learning models. The results showed that in all data clusters were dominated by female gender with a bachelor's educational background. Meanwhile, the relatively more dominant characters in all clusters are generation X data, teacher tenure between 11 and 20 years, a supportive learning environment, and data on the use of varied learning models.
- Research Article
1
- 10.32585/ijimm.v4i1.2053
- May 23, 2022
- Indonesian Journal of Instructional Media and Model
- Chellsy Marcella + 2 more
The shift of conventional learning media to more modern learning media is a must for the world of education to be able to adapt to the development of science and technology. This study was conducted to analyse the effectiveness of the use of game-based learning on motivation and student learning outcomes on the subject of camera movement techniques. Data collection uses tests to measure learning outcomes and checks to measure learning motivation. The data analysis technique uses normalized gain (N-Gain). The application of the game-based learning model also improves learning outcomes. The average value of the pre-test was 76.41 and increased at the post test of 90.28. Based on the KKM score, 37 people or 94.9% have completed learning. This shows that there is an increase in learning outcomes seen from the average value. The average value of normalized gain (N-Gain) is 0.60, so the game-based learning quizzes method is quite effective in improving learning outcomes. Teachers should reduce the lecture method by increasing the active play method.
- Research Article
2
- 10.32585/ijimm.v3i2.2007
- Dec 4, 2021
- Indonesian Journal of Instructional Media and Model
- Singgih Subiyantoro + 4 more
Augmented Reality is a study that is now popular. Many researches theme have been published in various reputable journals. The purpose of this study is to provide an overview and visualization of Augmented Reality which is used as a medium of learning. This research is a qualitative research through descriptive analysis with literature review formed in bibliometric analysis which describes and visualizes ongoing phenomena as well as in the past regarding various topics related to Augmented Reality. Through the Scopus database source, there are 882 documents related to Augmented Reality were obtained from 2016 to 2020 and various data related to the number of documents by country, author, subject area, visualization of relationships between topics. Topics that are categorized as rare or have not been associated with AR will be an option for us to study more deeply so that it will give knowledge to the scientific of AR as a medium for student learning.
- Research Article
1
- 10.32585/ijimm.v3i2.1705
- Dec 4, 2021
- Indonesian Journal of Instructional Media and Model
- Agus Hadi Utama
After eight years of the launching Curriculum 2013 (K-13), it is expected that all schools and teachers have been able to implement the curriculum both in terms of preparation for learning media as well as in the learning process. However, the reality is far from expectations as the ability of teachers in the preparation of the learning media is still lacking. Detected through learning media compiled from teachers who are following the professional teacher education online, the results were far from expectations posing a big question mark for researchers. For this reason, the researchers tried to explore the issue through a qualitative descriptive approach. Although in this study quantitative data also exist, it was just as supportive data to strengthen the argument and conclusion. Sources of data in this study are a physical education, sports, and health teachers amounted 100 people. From these studies it was found that K-13 training has not met the need of all teachers reflected in learning media is not understood comprehensively by the teachers. Further, in some training, there are instructors who didn’t come from the field of physical education, sports, and health, but from other fields of study. This fact is of course very worrying as if it remains, the national education goal will never be reached. Therefore, it is necessary to reorder the instructors in accordance with expertise in the field of study as well as evaluating the effectiveness of the program.