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  • New
  • Research Article
  • 10.1109/tvcg.2025.3628181
Untangling Rhetoric, Pathos, and Aesthetics in Data Visualization.
  • Nov 7, 2025
  • IEEE transactions on visualization and computer graphics
  • Verena Prantl + 2 more

Contemporary discourse on data communication has discussed logos (reason) and, more recently, ethos (credibility) extensively. While the concept of pathos (emotional appeal) has received growing attention in the visualization community in recent years, its connection to related concepts such as rhetoric and aesthetics remains underexplored. In this paper, we provide working definitions of these terms, contextualize them within data visualization, and explore their overlaps and differences in light of their historical development. This historical perspective offers a more holistic understanding of how these approaches in science and philosophy have evolved over time, contributing to a deeper comprehension of their integration into the design process. Drawing on Campbell's seven circumstances, we illustrate how pathos functions as a rhetorical strategy in contemporary data visualizations, examining the interplay of rhetorical strategies, aesthetic qualities, and offering our interpretation of how these elements work together.

  • New
  • Research Article
  • 10.1109/tvcg.2025.3616756
Selection at a Distance Through a Large Transparent Touch Screen.
  • Nov 1, 2025
  • IEEE transactions on visualization and computer graphics
  • Sebastian Rigling + 4 more

Large transparent touch screens (LTTS) have recently become commercially available. These displays have the potential for engaging Augmented Reality (AR) applications, especially in public and shared spaces. However, the interaction with objects in the real environment behind the display remains challenging: Users must combine pointing and touch input if they want to select objects at varying distances. There is a lot of work on wearable or mobile AR displays, but little on how users interact with LTTS. Our goal is to contribute to a better understanding of natural user interaction for these AR displays. To this end, we developed a prototype and evaluated different pointing techniques for selecting 12 physical targets behind an LTTS, with distances ranging from 6 to 401 cm. We conducted a user study with 16 participants and measured user preferences, performance, and behavior. We analyzed the change in accuracy depending on the target position and the selection technique used. Our findings include: (a) Users naturally align the touch point with their line of sight for targets farther than 36 cm behind the LTTS. (b) This technique provides the lowest angular deviation compared to other techniques. (c) Some user close one eye to improve their performance. Our results help to improve future AR scenarios using LTTS systems.

  • New
  • Research Article
  • 10.1109/tvcg.2025.3610275
IEEE ISMAR 2025 Introducing the Special Issue
  • Nov 1, 2025
  • IEEE Transactions on Visualization and Computer Graphics
  • Han-Wei Shen + 2 more

  • New
  • Research Article
  • 10.1109/tvcg.2025.3610302
IEEE ISMAR 2025 Science & Technology Program Committee Members for Journal Papers
  • Nov 1, 2025
  • IEEE Transactions on Visualization and Computer Graphics

  • New
  • Research Article
  • 10.1109/tvcg.2025.3616749
HAT Swapping: Virtual Agents as Stand-Ins for Absent Human Instructors in Virtual Training.
  • Nov 1, 2025
  • IEEE transactions on visualization and computer graphics
  • Jingjing Zhang + 8 more

Virtual reality (VR) is increasingly adopted for collaborative teaching and learning, enabling immersive and interactive experiences. As Artificial Intelligence (AI) tutors begin to take on roles alongside human instructors, it becomes crucial to understand how their integration influences interaction dynamics and role perception in these settings. This study investigates the role of Embodied Virtual Agents (EVAs) substituting human instructors in virtual training, specifically addressing the previously underexplored issue of EVA appearance consistency with instructors in Human-Agent Teaming (HAT). We recruited 21 participants to compare three conditions: No Agent, Shared-Appearance (SA) EVA, and Unique-Appearance (UA) EVA, where an EVA substitutes for the instructor during temporary absences. We evaluated collaboration efficiency, user perception/preference, and HAT dynamics. Our findings confirm that EVAs significantly enhance task efficiency compared to no support and reveal a key trade-off regarding appearance: SA fosters perceived continuity and trust but risks ambiguity and uncanny effects, while UA provides transparency and role clarity but may disrupt experiential coherence. These results have implications for designing dynamic HAT systems where control may shift. We discuss the benefits and limitations of each approach and offer design recommendations for future mixed-agency interfaces.

  • New
  • Research Article
  • 10.1109/tvcg.2025.3620888
IEEE Transactions on Visualization and Computer Graphics: 2025 IEEE International Symposium on Mixed and Augmented Reality
  • Nov 1, 2025
  • IEEE Transactions on Visualization and Computer Graphics

  • New
  • Research Article
  • 10.1109/tvcg.2025.3610274
IEEE ISMAR 2025 Steering Committee Members
  • Nov 1, 2025
  • IEEE Transactions on Visualization and Computer Graphics

  • New
  • Research Article
  • 10.1109/tvcg.2025.3610303
IEEE ISMAR 2025 Paper Reviewers for Journal Papers
  • Nov 1, 2025
  • IEEE Transactions on Visualization and Computer Graphics

  • New
  • Research Article
  • 10.1109/tvcg.2025.3610261
Table of Contents
  • Nov 1, 2025
  • IEEE Transactions on Visualization and Computer Graphics

  • New
  • Research Article
  • 10.1109/tvcg.2025.3627644
A Utility-Aware Privacy-Preserving Method for Trajectory Publication.
  • Oct 31, 2025
  • IEEE transactions on visualization and computer graphics
  • Ziliang Wu + 7 more

The security of individual privacy is paramount for trajectory publication, while preserving trajectory utility is also essential to serve analysis tasks such as urban planning and transportation development. To assess and maintain trajectory utility, existing studies consider geographic context. However, innate semantic characteristics of trajectories (e.g., origin, destination, stay point, path) have been overlooked, which prevents data owners from specifying task-specific utility measurements and, consequently, from achieving a delicate balance between privacy and utility. This paper proposes an interactive trajectory publishing approach driven by flexible utility considerations, which processes trajectory points according to their semantics to fulfill diverse utility requirements. Concretely, we decouple trajectories into origin-destination (OD) and path components: ODs are generalized into regions to satisfy $k$-anonymity, and paths are sanitized within each OD group using road-network-aware differential privacy under predefined privacy constraints. We also develop a visual interface to support exploration and comprehension of privacy-preserving solutions, through which we incorporate human knowledge into the privacy scheme. Experiments on real-world urban datasets demonstrate the effectiveness of our approach.