Year Year arrow
arrow-active-down-0
Publisher Publisher arrow
arrow-active-down-1
Journal
1
Journal arrow
arrow-active-down-2
Institution Institution arrow
arrow-active-down-3
Institution Country Institution Country arrow
arrow-active-down-4
Publication Type Publication Type arrow
arrow-active-down-5
Field Of Study Field Of Study arrow
arrow-active-down-6
Topics Topics arrow
arrow-active-down-7
Open Access Open Access arrow
arrow-active-down-8
Language Language arrow
arrow-active-down-9
Filter Icon Filter 1
Year Year arrow
arrow-active-down-0
Publisher Publisher arrow
arrow-active-down-1
Journal
1
Journal arrow
arrow-active-down-2
Institution Institution arrow
arrow-active-down-3
Institution Country Institution Country arrow
arrow-active-down-4
Publication Type Publication Type arrow
arrow-active-down-5
Field Of Study Field Of Study arrow
arrow-active-down-6
Topics Topics arrow
arrow-active-down-7
Open Access Open Access arrow
arrow-active-down-8
Language Language arrow
arrow-active-down-9
Filter Icon Filter 1
Export
Sort by: Relevance
  • New
  • Research Article
  • 10.1016/j.entcom.2025.101064
Impact of AI Artists on the essential skills of UX designers: Adapting to technological changes
  • Dec 1, 2025
  • Entertainment Computing
  • Chutisant Kerdvibulvech + 1 more

  • New
  • Research Article
  • 10.1016/j.entcom.2025.101065
Playing Solo, against rivals, or in a team? exploring individual, competitive, and cooperative dynamics in gamified digital education
  • Dec 1, 2025
  • Entertainment Computing
  • Franz Coelho + 5 more

  • Research Article
  • 10.1016/j.entcom.2025.101063
Development and validation of a Game-Induced Happiness Scale (GIHS) based on the actual conditions of university students
  • Nov 1, 2025
  • Entertainment Computing
  • Masanori Fukui + 4 more

  • Research Article
  • 10.1016/j.entcom.2025.101053
Optimization of personalized hand-drawn illustration generation strategy supported by reinforcement learning
  • Nov 1, 2025
  • Entertainment Computing
  • Jifeng Zhong

  • Research Article
  • 10.1016/j.entcom.2025.101036
Identifying fighting, balanced, and territorial go player styles with deep learning
  • Oct 1, 2025
  • Entertainment Computing
  • Tejal R Shirsat + 1 more

  • Research Article
  • Cite Count Icon 1
  • 10.1016/j.entcom.2025.101005
Deep learning based emotion recognition for analyzing students’ psychological states during competitions
  • Sep 1, 2025
  • Entertainment Computing
  • Liping Lu + 2 more

  • Research Article
  • 10.1016/j.entcom.2025.101037
Innovative activities of activision blizzard: A patent network analysis
  • Sep 1, 2025
  • Entertainment Computing
  • Artur F Tomeczek

  • Research Article
  • 10.1016/j.entcom.2025.100981
Is gaming stress or Relaxation? An HRV-Based Investigation of physiological responses in young adults
  • Sep 1, 2025
  • Entertainment Computing
  • AndrĂ© Alesi + 6 more

  • Research Article
  • 10.1016/j.entcom.2025.100994
Storytelling in mobile games: Cross-cultural analysis of narrative engagement, retention, and monetization
  • Sep 1, 2025
  • Entertainment Computing
  • Jaejun Lee + 2 more

  • Research Article
  • 10.1016/j.entcom.2025.101001
Chasing the Rush: How horror games trigger adrenaline and fuel Fear-Inducing elements
  • Sep 1, 2025
  • Entertainment Computing
  • Klarisse Nicole N Savino + 2 more