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  • Research Article
  • 10.1162/desi.a.4
A Research Agenda for Playful Systems Design
  • Aug 1, 2025
  • Design Issues
  • Evan Barba + 1 more

Abstract As design discourse continues to grapple with complexity in sociotechnical systems, new methodologies have coalesced under the term — systemic design. These approaches rely heavily on systems mapping through co-design to synthesize stakeholder perspectives on a system-of-interest into a visual representation of the system — a system map. Subsequent visual abductive reasoning then becomes the primary meaning-making process and method of creating insight and consensus. While system maps are useful in many ways and contexts, they also have limitations that stem from their status as static visual artifacts. In other systems disciplines, system maps are frequently used as inputs into more dynamic modeling processes, like simulation. Systemic design has yet to adopt simulation widely, due to the large expense, specific expertise, and tremendous effort needed to create such models of complex systems. We offer a Playful Systems approach that uses game co-design as a more flexible, familiar, and functional, way of capturing and representing the dynamics of systems from varying stakeholder perspectives. We outline the advantages of our Playful Systems approach in terms of five qualities of iterative game design: dynamics, intervention, freedom, embodiment, and persistence and associate each with a collection of research questions that together create an agenda for design researchers who want to explore the unique power of games and game design for managing complexity in sociotechnical systems.

  • Research Article
  • 10.1162/desi.a.2
Design as Institutioning: Shaping Temporality and Agency in Organizations and Human Systems
  • Aug 1, 2025
  • Design Issues
  • Kipum Lee

Abstract Organizational designers aiming to shape human systems are increasingly focusing on institutions. Traditionally known for creating artifacts in space, designers now seek to influence organizations and broader systems beyond products for strategic and ethical reasons. This article builds on the concept of “design as institutioning” as an approach to human systems design, arguing that designers should prioritize temporality over spatio-materiality. Drawing on strong process theory, relational sociology, and insights from Mead, Aristotle, and Augustine, the article introduces a “chordal triad of design agency.” This triad—comprising memory (present of things past), expectation (present of things future), and attention (present of things present)—provides a framework for designers to drive meaningful change in human systems.

  • Research Article
  • 10.1162/desi.a.5
Design Is Intention Made Sign: Yves Zimmermann's Essential Action
  • Aug 1, 2025
  • Design Issues

  • Research Article
  • 10.1162/desi.r.10
Design and Heritage: The Construction of Identity and Belonging
  • Aug 1, 2025
  • Design Issues
  • Megha Rajguru

  • Research Article
  • 10.1162/desi_e_00801
Introduction
  • Apr 1, 2025
  • Design Issues
  • Bruce Brown + 5 more

  • Research Article
  • 10.1162/desi_a_00807
About Visual Acuity and Type Design: A Protocol
  • Apr 1, 2025
  • Design Issues
  • Ernesto Peña

Abstract This article describes how the principle of visual acuity could inform design decisions particularly (although not exclusively) in type design, by (1) providing an overview of the optometric (geometric and mathematic) protocols behind the calculation of visual acuity, (2) describing the typographic features that could be directly influenced by the principle of visual acuity, and (3) introducing a protocol to use such a relationship to calculate the relative acuity of typographic signs and guide the design process of typographic and non-typographic signs.

  • Research Article
  • 10.1162/desi_a_00804
Challenging Capabilities: The Value of Design from Ntaria
  • Apr 1, 2025
  • Design Issues
  • Nicola St John

Abstract While the combination of design and well-being has often been discussed under various topic areas, but these approaches often do not provide a suitable holistic, in-depth, evaluative tool for understanding the value of design according to First Nations community perspectives and priorities in Australia. Collaborative research with First Nations people premises self-determination, local value systems, and place-based knowledges rather than predefined notions of well-being, economic growth, or sustainable development. Explored here is if the capability approach, focused on opportunities for self-defined concepts of value, can provide a more suitable framework. The article explores the role of design education in enhancing the capabilities of Aboriginal youth in Ntaria, a community in the Central Desert of Australia, and evaluates how learning design can contribute to the community's well-being and future aspirations. By critiquing traditional design evaluation methods, the study emphasizes the importance of self-defined concepts of value. Findings challenge the applicability of the capability approach in the context of Ntaria, revealing that although it provides a useful framework for evaluating quality of life, it falls short in capturing the unique cultural and social nuances of Aboriginal youth. Conventional capability metrics were not meaningful to the Ntaria youth, who prioritize different aspects of their lives that are deeply rooted in their cultural identity and community relationships. The study reveals how design education can foster creativity, cultural expression, and personal development, but these outcomes are best understood through a culturally specific lens. This research contributes to broader discussions on the societal impact of design, offering insights into sustainable and culturally relevant design practices and underscores the need for inclusive and participatory approaches in design education.

  • Research Article
  • 10.1162/desi_x_00809
Contributors
  • Apr 1, 2025
  • Design Issues

  • Research Article
  • 10.1162/desi_r_00808
Graphic Events: A Realist Account of Graphic Design
  • Apr 1, 2025
  • Design Issues
  • Brad Haylock

  • Research Article
  • 10.1162/desi_a_00803
Disguising the National as International: The Design Strategy of the Argentine Furniture Firm Buró
  • Apr 1, 2025
  • Design Issues
  • Eliana Kim

Abstract This research aims to study the case of Buró, Argentina's first office furniture and interior design studio. The research uses a qualitative case study method, analyzing Buró's product catalogs, journals, interviews, and archival materials. It reveals how the company navigated Argentina's economic challenges by adopting a counter-design strategy, blending local production with an international image. The findings highlight Buró's innovative approach to maintaining high-quality standards despite technological limitations, reshaping perceptions of Argentine design. This study offers new insights into the interplay between national identity and global competitiveness in the design industry.