Abstract
We propose a minimax path-based depth interpolation method. The algorithm computes for each target pixel varying contributions from reliable depth seeds, and weighted averaging is used to interpolate missing depths. Compared with state-of-the-art joint geodesic upsampling method which selects the K nearest seeds to interpolate missing depths with O(Kn) complexity, our method does not need to limit the number of seeds to K and reduces the computational complexity to O(n). In addition, the minimax path chooses a path with the smallest maximum immediate pairwise pixel difference on it, so it tends to preserve sharp depth discontinuities better. In contrast to the results of previous depth upsampling algorithms, our approach provides accurate depths with fewer artifacts.
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