Wielding the power to heal: Exploring how online gaming community participation fosters resilience and recovery among Chinese gamers

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ABSTRACT Video games have become a significant form of personal entertainment, attracting growing research attention to their impact on players. However, there remains a gap in understanding how external activities, such as participation in online gaming communities, relate to gaming experiences and mental health, particularly stress and resilience. This study focuses on players of The Legend of Zelda: Tears of the Kingdom (TOTK) and investigates whether community participation is associated with players’ gaming experiences. Guided by the recovery and resilience in entertaining media use (R2 EM) model, data were collected from 400 TOTK players through a Chinese online gaming community. Results show that community involvement was positively associated with relaxation, psychological detachment, mastery, control, positive emotion, social support, and self-efficacy, suggesting that individuals may experience richer or more positive gaming experiences when engaging in communities. Furthermore, relaxation was associated with short-term recovery, which was related to lower stress. In addition, self-efficacy and social support were associated with higher resilience, which may help players better confront life challenges. This study provides correlational evidence consistent with the R2 EM model and offers guidance for future research in this area.

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