Abstract

The purpose of this paper was to evaluate quantitatively visual fatigue encountered in viewing stereoscopic 3D television. By examining the difference in the visual function involved in watching 2D and stereoscopic 3D displays, we could extract only the effect on visual perception in stereoscopic 3D television. Since the visual fatigue with the 3D display may be caused by the discrepancy between convergence and accommodation, the near point distances were measured by an Accommodo Polyrecorder, where Landolt's ring was pursued with binocularity. Five subjects, all employees of NEC Corporation, participated in the experiment. All subjects had normal or corrected-to-normal vision. Two of the subjects watched a 3D video movie. After a week, they watched another video movie in 2D. The rest of them watched the movies in reverse order. One video movie viewing requires about 120 minutes. The near point distances were measured before and after watching for 30, 60, 90 and 120 minutes. The 3D television system used here is a 3D video disc system with field sequence using glasses with liquid crystal shutters. In the case of 2D, each subject wore the glasses whose shutters were kept open. In the experiment, instruction to watch the video movies in a relaxed posture was given. There was a significant effect in regard to 3D/2D treatments on the change rates of the near point distance measured after watching every 30 minutes to one before watching. In addition, the change rates in 3D watching after 60, 90 and 120 minutes were significantly increased, compared with the corresponding rates in 2D.(ABSTRACT TRUNCATED AT 250 WORDS)

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