Abstract

The exploitation of high quality 3D models for dissemination of archaeological heritage is currently an investigated topic, although Mobile Augmented Reality platforms for historical architecture are not available, allowing to develop low-cost pipelines for effective contents. The paper presents a virtual anastylosis, starting from historical sources and from 3D model based on TLS survey. Several efforts and outputs in augmented or immersive environments, exploiting this reconstruction, are discussed. <br><br> The work demonstrates the feasibility of a 3D reconstruction approach for complex architectural shapes starting from point clouds and its AR/VR exploitation, allowing the superimposition with archaeological evidences. Major contributions consist in the presentation and the discussion of a pipeline starting from the virtual model, to its simplification showing several outcomes, comparing also the supported data qualities and advantages/disadvantages due to MAR and VR limitations.

Highlights

  • The Roman archaeology is a valuable heritage of the European past, which needs tools that highlight its presence in our towns

  • We are presenting our approach towards CyberARchaeology, carried out in the Fano Roman Theatre, chosen as the case study of this dissertation, with a digital anastylosis starting from several sources

  • In the following we describe the digital outputs, obtained for the same artefact, developed in the last months: a) an Augmented Reality (AR) visualization of survey data of archaeological finding b) two pipelines of Mobile Augmented Reality (MAR) visualization for the whole model c) a VR visualization based on google card board and a app service a) AR visualization of survey data As a first step of the application, we decided to perform the AR visualization of the 3D mesh obtained from the Terrestrial Laser Scanner (TLS) point cloud of the remains

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Summary

Introduction

The Roman archaeology is a valuable heritage of the European past, which needs tools that highlight its presence in our towns. Augmented Reality (AR) systems have demonstrated to be effective for Archaeological and Architectural Heritage's dissemination and its valorisation, it is not enough diffused. Integrating 3D virtual contents into AR environment could represent a milestone to make Digital Cultural Heritage (DCH) more democratic and popular. The development of new digital tools has the main goal to provide users - insiders as well as nonexpert public – with instruments for the knowledge and in-depth study of historical heritage. Several works debate on suitability and performance of available Mobile Augmented Reality (MAR) platforms for historical architecture, pointing out the importance of developing low-cost pipelines for a wider exploitation of 3D models. Following the Cyberarchaeology (Forte, 2010) paradigm, born for virtual environments in a museum, nowadays, it is possible to develop the “simulation process” on site, thanks to Augmented Reality (AR) applications. We are presenting our approach towards CyberARchaeology, carried out in the Fano Roman Theatre, chosen as the case study of this dissertation, with a digital anastylosis starting from several sources

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